Maybe after saying this I'll realise there might be (could make the argument for PoP: Lost Crown but I haven't played much of it yet), but I think Nine Sols has the best combat in a metroidvania like ever.
#video games
also: #videogame, #videogames
reviewed He Fucked the Girl Out of Me

A short, semi-autobiographical game about its author's experiences with being poor and transgender and doing sex work and the lasting trauma that came from that. Reminded me a bit of Nathalie Lawhead's work, albeit without any of the black humor to blunt the nausea and discomfort from what's being conveyed.
Reviewed on Jun 06, 2024
reviewed Lorelei and the Laser Eyes

An effortlessly stylish puzzle/adventure game from the developers of Device 6, Year Walk, and Sayonara Wild Hearts. Loved the largely monochromatic aesthetic, the Resident Evil-style fixed camera angles, and the metafictional cross-media fuckery (they don't have Remedy money so there isn't an entire live-action short film you can actually watch or anything like that, but the narrative is very concerned with films, sculptures, music, paintings, art installations, intricate little puzzle boxes, and of course video games).
As for the puzzles, this is definitely one for the Tunic/FEZ/Void Stranger sickos out there who love nothing more than scribbling feverishly into a notebook (or in my case, a Notepad document and MS Paint canvas on my second monitor). I had a ton of fun playing this alongside my brother and racking our collective brains trying to figure out some abstractly presented math problem or which of the many, many documents in our possession held the pivotal clue for solving a puzzle.
Reviewed on May 23, 2024
reviewed Animal Well

A gorgeous Metroidvania game that's absolutely jam-packed with FEZ/TUNIC-style secrets.
2 major complaints and 1 minor one:
1. It's not always 100% clear from the map if there's something you've missed in an area, so finding some of the collectables and hidden paths basically requires going over the entire game with a fine-toothed comb. I didn't really feel like doing that, so I wound up eventually seeking some outside help to point me in the right direction of things I missed. I would've killed for a more informative map or something like TUNIC's seeking spell to clue me in on whether there's anything left to find nearby.
2. Frankly, I did not enjoy the platforming in this game. In general I feel like there were a lot of random gaps that required slightly more precise timing than I was expecting while just casually exploring, leading to an annoying number of missed jumps (yes the bubble wand exists but it's way less convenient than a built-in double jump), and while the actual intended platforming challenges weren't the hardest thing in the world, they're so out of step with the rest of the game that I always found myself just wanting them to be over so I could get back to the exploration/puzzle stuff I was enjoying.
3. Swapping between the many, many tools you eventually have is a little clunky, even being able to have just two of them bound to buttons at once would have been great.
Those pain points aside though, this was a really cool game, and I love how wild some of the secrets get.
Reviewed on Jun 06, 2024