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#video games

also: #videogame, #videogames

REP-Resent
@REP-Resent

On youtube, a guy used to post his Flight Sim X online games or something. I think he was actually a pilot or ground control guy in real life; the point being in his videos he'd utter the line "go blog about it" over the in game chat when someone would complain about him making them follow air traffic rules in his game's server. I found it at best mildly funny, but the line "go blog about it" sticks in my head as sort of a lasting take-away.

"Go blog about it" is an exceptionally dismissive way to push off criticism, but it is advice that I think could be put more nicely. "Hey, I'm sorry this isn't working for you -- why don't you jot your opinion down somewhere people can see it?" isn't catchy though. It also doesn't dismiss screeching children who shouldn't be unattended on an online videogame... but the spirit of the law here is that you don't have to shove it per-say. The trouble is of course that it does communicate the "I don't wanna hear it" element. I've had to avoid all caps rage about this game I'm playing because even my mild dissatisfaction approaches at a cadence and intensity far exceeding what is considered tactful.

V-rising is a survival crafting game with one too many inspirations from Diablo and Dark Souls, it has always-online elements to how it operates, and it has one too many fucking timers exceeding 1 hour. I'd argue timers for anything in a fucking videogame shouldn't really exceed 20 minutes, but that's me.

The game is designed like shit. I'm gonna blog about it.


REP-Resent
@REP-Resent

One of the famous worshippers of Dork Souls, that Yahtzee guy from [formerly the Escapist] has basically laid out the exact same fucking opinion albeit briefer and more comedic.

I guess I'm glad it's from someone like them, end of the day, because the concuring opinion from a popular internet person with clout can sometimes be the distinction between a cartoon dust cloud dogpile on reddit and a bunch of developer people going "well shit, lmao, maybe we should think about that".

Anyway that video is here, and I'm only linking out to it because it's so much less painful than reading my rant. I kept playing the game and it does this exact pattern again midway through Act 3. You kill so many fucking bosses between Pants Set 2 and Pants Set 3 that the game's nearly fucking over. It's absurd.



A screenshot from three mobile games (or their ads) overlaid with "GET YOUR GAME ON" and "[MOBILE GAMES]". The rightmost image is a cat falling forever, the middle is a running game where the gates are the woman symbol and a rainbow, and the leftmost is from Choices wherein the dialogue reads "The real play of the game would be getting McRee and Hanzo to kiss...."

Hello, and welcome to another Wednesday! I've been dipping back into my gaming jar recently to pull some games at random, and among the multiplayer TTRPGs I don't have time for, I had a good time playing Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald, which is directed by William Pugh, who did The Stanley Parable, and that's all I'm going to tell you about it. I also very much enjoyed Tiny God: A Tiny Game of Two-Minute Mindfulness, which was lovely, actually. I don't even remember what the theme of my game was, but I do remember the experience being something like this iconic Tumblr post, so that's nice! If you backed the Bundle for Racial Justice and Equality three years ago, it should be in your library too, and Dr. Langeskov is free, so don't hesitate to dive in!

Israel's attacks on Palestine, including the invasion of Rafah, are still ongoing. If you have the funds to donate, Gaza Funds provides a new fundraising opportunity each time you reload the page. I've also been reading Palestine Feminist Collective lately, as well as Zainabb Hull's Crips for Palestine newsletter, which provide vital information and updates on the crisis as well as actions you can take to inform others and support Palestinians in need.

And here's what's been happening in mobile games!

Read more at sidequest.zone.



You already know I chose this for the siiiick box art. Look at that! Otherwise, games like The Krion Conquest are a blind spot for me. Since I'm not a big fan of Mega Man, I never realized how many games, such as this one, took a clear inspiration from the platform classic.

This NES adaptation has some quirky, if clunky, takes on the model, offering your powers at any time, through a menu. Mostly, you'll use a broom to guide your witch over pitfalls and occasionally fight a boss, but there's a little spark there! Get it? Spark?✨