faction pvp raids
guest writing and scenario by yoko taro
the better your faction does each week the scarier your home dungeon gets and the further away your faction spawns for rando invasion pvp where hunters get involved. the whole covenant is rewarded for people dying in the dungeon during coop, on top of individual invasion rewards. the threat level decays over time and when coop clears the dungeon. when a team of dungeon invaders is attacking a rival dungeon, people inside can get stuck in the middle of their fights as they are doing progression. hunters and sunbros work similarly; the better the various hunter groups do, the closer they can spawn to dungeons. sunbro types get buffs and revives and stuff while in coop. give me some wacky parasite covenant that is versus everyone.
everyone is constantly the yellow monk forever