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#youtuber


Hi! We are Eight & Lav the hosts of The Fate of Serenity, a YouTube production featuring voice actors, manga/anime artists, a video game record label, special effects artists and editors to bring you something new and different! Saturday morning cartoons are back! Follow Eight & Lav as they track down the shattered remains of the Crest of Twinheart, the source of all magic in their universe, across video game universes backed by a soundtrack of the best video game musicians in the world - Gamechops! Follow us on Cohost and on YouTube to catch a new episode every Saturday @ 8am. Say hello in the comments and tell us what your favorite game is! MUCH LAV!



Despite being my first ā€˜proper’ cohost post (is it cohost? Co-host? Have we got a Spider-man hyphen situation going on?), this isn’t about the potential demolition of Twitter.

No. Instead, it’s about my monumental and dramatic return to Doing Things. For one reason or another that I won’t bore you with (QRD: got married, was nearly homeless, bought a house, changed Day Job company, got a dog, family bereavement, honeymoon, whole Thing), I haven’t been as consistent in producing Good Stuff in 2022 as I’d like to be. That all ends now(ish).

First things first, I am a game publisher and the first thing I need you to look at is NekoNecro, a high-quality, hand-drawn, immensely polished and frankly nearly AAA 2D platformer from my good friend Jay.

NekoNecro Footage

This’ll get a proper rundown post eventually but for now, just, y’know… Go and buy it. Just do that. Trust me. It’s brilliant.

So that’s Jay sorted. I guess let’s do Meeeee.

I run a YouTube channel. It’s called Let's Talk Game Design and it’s all about talking about game design, because I’m very good at naming things. You should go check that out. It’s not had a proper upload in ages (see the QRD above) but that’ll be changing soon. There’s a lot going on there too, so go look at that.

There’s also a couple of things that haven’t made it to LTGD yet. One of them is this.

Enough first footage

It’s a sort-of ā€˜artistic’ story-driven nearly ā€˜cinematic’ top-down twin-stick shooter with the working title of Enough. I’ll have to elaborate more on this in a video because, looking at it, it doesn’t look like the sort-of thing I usually make. It’s quite a little bit slower and more thoughtful than you’ll have seen from my previous twin-stick shooter coverage (as part of SMASH, which is still coming, which you should check out on That Channel That I Do) and it’s as close as I get to making an ā€˜art game’.

It’s something I’m hoping to flex one of my stronger but as-yet-unused skills on; writing. I am, believe it or not, a pretty good writer (please don’t take this post as any indication of that, I really like parenthesis when I talk, I don’t write like this, please stop judging me oh jesus no the pain). In fact, I’ve got a couple of novels you’ll be seeing eventually! I’m very multifaceted, y’see. Dunno if you’ll like them, but we’ll get to that at some other point because I don’t have anything to link you to yet.

There’s another thing I’ve just started work on, which I can only really tell you about, because it doesn’t exist yet. See, for my honeymoon, I visited DisneyWorld in Orlando. And as part of that, I rode the very excellent Tower of Terror. When I came off that, I couldn’t help but think ā€œman, a low poly, low res, elevator-based horror game could be really simple and funā€, and oh boy is me thinking things dangerous! So, that might happen, at some point. That’s a thing to think about.

And that’s me, for now! Lot going on, lot to catch up on, will all get posts of their own. But hello world, I am on Cohost. Officially.


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