• they/them

Mad Scientist Enthusiast - Coward who is into Horror Video Games - bird appreciator - TTRPG enjoyer


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Twitter (that I barely use)
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shazzbaa
@shazzbaa

Some progress on the forest lake!!
(more under the cut)


This dirt wall was driving me bonkers:It doesn't look good from any angle, but there's a path on top so you can't just like..... get rid of it...... finally decided part of the problem is that the dirt blends in too much with the tree so i just REPLACED THE WHOLE THING WITH A LIL CAVE! Feeling WAY better about this. I tried to also use it to add a little bit of very needed elevation variety by taking you up behind the tree instead of having the whole path around the lake be right beside the water's edge.

There's a little pond inside the cave,and if you look closely, it contains a secret passage..... (the secret passage doesn't go anywhere significant atm, it just takes you under the path, but I WAS VERY ENCHANTED BY HIDDEN UNDERWATER PASSAGE where just a glimpse of light within suggests there's more to it.....)

Anyway, hanging out in the cave is what gives you that lovely view of the lake from the top of the post!I was watching a video the other day on building custom villages, where the guy was like "one thing that's very important is to decide where the border of your village is; where you're going to STOP, or else this is a project that can really grow out of control" AND YOU KNOW WHAT, THAT'S A GOOD POINT, so I've decided I want to clean up a bit behind the mushrooms up there -- the one area thats still lit by torches!! -- and then im gonna call the forest lake DONE, and anything else I want to build for the forest will be a NEW ADDITION, so that I am not just doing it forever lmao.

Would love to get a video of just walking through the place with shaders someday... it's a lot of fun making spaces that are the coolest when you're walking through them


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in reply to @shazzbaa's post:

For villages, depending on how you want to build them, consider villager roaming distances. If you put down a bell, that becomes the "center". If beds / workstations are too far away, they'll forget where they are, making it difficult to utilize them for trading if desired.