relia-robot

Trans married robot/doll

[Robot/doll/moth/slime/NHP]-girl. DGN-001. I like writing!

See post-cohost writing at https://reliarobot.dreamwidth.org/, on tumblr at https://www.tumblr.com/relia-robot-writes, or collected long-form pieces at https://reliarobot.itch.io/


ItsMeLilyV
@ItsMeLilyV
relia-robot
@relia-robot asked:

I'm always on the lookout for pay-once non-infinite-play games like BOSSGAME or Monument Valley or even stuff like SPACEPLAN, if you've got recommendations I would LOVE to hear them

Honestly, I have played so very few mobile games that feel like they were designed to actually end? Even the ones with pretty clear endings are usually arcade games designed around replayability... hopefully these are up your alley, anyway! All of these are pay-once and at least have an "ending" of some kind.


Gun Rounds is a short-session action roguelike about shooting and being shot. It's technically infinite as a roguelike, but it's really more "can you beat the final boss" and after that the game is pretty much said and done. I had a real blast with it though, it controls well & definitely influenced Bossgame!

Florence is soft and sweet and pretty. It's a nice little slice-of-life story made of small mini-games you can play through in an hour or so, and certainly worth a few bucks! I wouldn't say it changed my life, but it might have gotten me to tear up a bit...

Dicey Dungeons is a turn-based RPG roguelike, with a touch of deckbuilding. It's got fun, mathy combat about building synergies and risky choices, and it has a cute style alongside the most catchy tunes. It's one of those games with a relatively straightforward core system that sprawls out and evolves in dozens of different directions. The game plays out as a series of 30 unique missions that build up to a final super-mission, and it all pays off really well in the end!

Reigns is a quick & silly mock-Tinder game where you play as royalty and swipe left or right to make kingdom-wide decrees. You can execute people you don't like, fall in love, betray the Church, accidentally poison your subjects, learn magic... as long as you maintain the right balance. If you're loved or hated too much, you'll end up dead. I've only played Reigns: Her Majesty, and in that one there is an overarching end goal that you discover slowly during many, many generations of queens getting burned at stake by the pope or whatever.

So here's a few..! Sorry, I really wish I knew more one-and-done mobile games. If anyone else has recommendations, please leave a comment! I want to play some too ✨


relia-robot
@relia-robot

Oh, dang! I'd forgotten about Florence, it's really good (and no longer available for my phone? Terrible!), and I had no idea Dicey Dungeons was on mobile! I've ended up playing a lot of puzzle-ish games in my pursuit of one-and-done mobile games - "The Room" series is really good, and I really like Gorogoa, but non-puzzle games are really hard to find (it's one of the many reasons I loved BOSSGAME). The only non-puzzle-ish game I've found and really enjoyed in this category is Superbrothers Sword and Sworcery, and if you haven't played it I highly recommend it. It's an... action RPG? Of sorts? It's very unique in some wild ways, and I love it.


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in reply to @ItsMeLilyV's post:

oh man i actually have a lot of these. i play a lot of one and done mobile games and i have some serious recs i could give out. i’ll make something to add on to this later today when i have more time but i’m just commenting to remind myself

A bunch of favorites of mine (a few of these I played on other platforms, but there’s no reason they shouldn’t play just as well on mobile):

Superbrothers: Sword & Sworcery EP: a beautiful and strange little action-adventure game. The first mobile game I ever really fell in love with, and its soundtrack was the first album I ever bought on iTunes.

Baba Is You / A Monster’s Expedition: a pair of fiendishly clever Sokoban-style (block pushing) puzzle games. Baba Is You is all about pushing together word blocks to create sentences that alter the rules of the level, while A Monster’s Expedition is a more deceptively simple affair about pushing around logs that gradually and wordlessly teaches you how to master the surprising number of nuances to how those logs behave when arranged and interacted with in different ways.

Device 6: a stylish spy thriller interactive book-game that takes full advantage of its platform. I’ve been meaning to replay this one.

Gorogoa: a gorgeous puzzle game built around arranging comic-style panels to make them interact with each other in different ways (make elements of different panels line up with each other, imply a sequence of events, etc.)

The Room: a series of puzzle games that start with a humble puzzle box and eventually graduate to expansive escape rooms. I adore how tactile these games are; you’re rarely ever just tapping on things to trigger them, instead you have to physically drag compartments open and flip levers and do all these other little mechanical interactions that feel great.

Open Sorcery: a Twine adventure game where you play as a firewall AI / fire elemental in a techno-magical world who slowly develops sentience while defending her network. Excellently written and some of the endings are decently challenging to reach. The expanded prequel Sea++ isn’t on mobile but it’s absolutely incredible and was my GOTY of 2021.

Progress to 100 / Blackbox: a pair of iOS-only puzzle games built around exploiting the features of your phone. Progress to 100 is more silly and playful and will have a bit of a laugh at your expense while you do things like keep your nose held to the screen, while Blackbox is an in-depth test of your knowledge of the capabilities and UI of your iPhone.

NOISZ STARLIVHT: a rhythm game / bullet hell / visual novel hybrid about a group of queer idols fighting monsters. I’m awful at the gameplay but it’s still a lot of fun and I enjoyed the story.

Heaven Will Be Mine: a fantastic visual novel about 3 mech pilot girls from warring factions fighting and flirting with each other. Requires a bit of mental effort to parse what’s going on at first (the lines between the literal and the metaphorical aren’t so much blurry as non-existent) but is absolutely worth that effort.

Lifeline: an interactive fiction series where the stories play out in more or less real time; the premise is always something where you’re communicating with the protagonist remotely, and every so often you’ll lose contact and have to wait until you get a notification letting you know that they’re ready to talk again (you can take as long as you want to respond though)

Blackbar / Greyout: a pair of text games built around word puzzles. Blackbar’s are about censorship, and in the prequel Greyout, the puzzles center around your character’s aphasia (language processing issues)

Psycholonials: a visual novel by Homestuck creator Andrew Hussie about a pair of influencers whose mid-pandemic social media rebrand explodes into a global movement

Her Story / Immortality: a pair of mystery games where you search your way through a database of live-action clips (a police interrogation and movie footage respectively) in order to piece together their respective narratives. Immortality in particular is wildly ambitious and has some really cool tricks I don’t want to spoil, though it’s also only available on mobile with a Netflix subscription.

Kentucky Route Zero: a magical-realist episodic adventure game about an antique delivery driver making one last delivery to a seemingly impossible-to-find address. Also my favorite game of all time. (The mobile port for this one also requires a Netflix subscription)

World of Goo: classic physics puzzler with a darkly whimsical presentation and a great soundtrack. Not sure about Android, but on iOS the original is no longer available due to compatibility issues, so the only option is the recent Netflix-exclusive remaster.

Oh wow, I hadn't realized how many of these games had been ported to mobile? I never had a chance to play Kentucky Route Zero or Her Story, so maybe I'll check them out on the phone. NOISZ STARLIVHT also sounds rad, and I've wanted to see different approaches to shmups on mobile. Thanks for the reccs!

in reply to @relia-robot's post:

Oh, Gorogoa! I remember seeing this around, I'll have to get it. I really should check out more puzzle games, honestly, I loved "The Room"-style games back in the flash days and they seem perfect for phones. Sword & Sworcery too, I played part of it waaay back when it came out but never finished. Thanks for the reccs!!