Made another new puzzle type! The rules felt tough to explain (as usual), but I'd say that they're relatively elegant nevertheless. 3 puzzles after the break!

1
2
3 (Updated thrice; treat the grey cell like you would the edge of the puzzle)


← but some part is blaring and perfect →
i'm ian, i've got music in my pores—but i love reading, tinkering, and experimenting pretty holistically: a mile across, but only a few inches deep in places. you probably have got an adequate intuition for that if you're here
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Made another new puzzle type! The rules felt tough to explain (as usual), but I'd say that they're relatively elegant nevertheless. 3 puzzles after the break!

1
2
3 (Updated thrice; treat the grey cell like you would the edge of the puzzle)

Does it count as a segment being mirrored if the only segment the mirror "sees" is orthogonal to the mirror?
as long as there's a similar orthogonal segment on the other side of the mirror, it should be correct.
Gotcha. On puzzle 3 now.
EDIT: Getting ambiguity on 3, although it may be my fault. I double-checked that it's the updated image.
Thanks for the report! Could you e.g. upload an image on imgur to show where you run into the ambiguity?
Sorry I didn't get back to you.
I do really enjoy this puzzle type--it has sort of a hidden rule that I find satisfying.
I think the rules might be better communicated if the mirrors were drawn to make their "territory" clear? I'm imagining something like a box-and-whisker graph. That would let you get rid of the gray cells and make the puzzles a bit more scannable, but it would also probably make the grid a lot messier.
Yeah, that could definitely help, with the drawback you brought up. I guess I should give it a try and see how it looks.
this also suggests more general versions of the puzzle, where mirrors have their reflecting territory explicitly marked. then the original puzzle rules are just those puzzles that have the maximum size territory at every mirror
Thanks for checking them out! Maybe the third one will click eventually.