← but some part is blaring and perfect →



i'm ian, i've got music in my pores—but i love reading, tinkering, and experimenting pretty holistically: a mile across, but only a few inches deep in places. you probably have got an adequate intuition for that if you're here



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(abridged) list of current projects:

🎼final revisions, electronica LP
🀄svg timeline, china's dynastic history
mixed media video essay, chess history


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learning chinese⇒ 🀄 ⇒@cidian
〃to be a person⇒ 🦒 ⇒@aquamanile


✨X≡¤≈∶∓⹀)⁄⁏;-ɐ±‥≁ɚ×—≡¤≈∶⹀⁏|∣-♯‥≁ɚ×✨



🧿🏡🧿https://ianremsen.nand.sh
🎶🎼🎛https://audio.com/ia.remsen
🔡🗨🔡@​iar:matrix.org
🐘⚗🐘@ian@​cathode.church
🐘🎹🐘@ian@​musicians.today


last.fm listening


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in reply to @Hempuli's post:

I think the rules might be better communicated if the mirrors were drawn to make their "territory" clear? I'm imagining something like a box-and-whisker graph. That would let you get rid of the gray cells and make the puzzles a bit more scannable, but it would also probably make the grid a lot messier.

this also suggests more general versions of the puzzle, where mirrors have their reflecting territory explicitly marked. then the original puzzle rules are just those puzzles that have the maximum size territory at every mirror