Hoping to work towards a physically-accurate spectral pathtracer, specifically for the purpose of producing low resolution offline images that look like it was taken with a shitty camera with tons of optical artifacts
Diffuse glass tests (not really accurate or something I'll keep, I just got distracted and wanted to try it lol)
You only get to see the world via SSTV transmissions & by controlling a rover that can only send back a tiny bit of data at a time through weak radio signals (that the game does not explain how to decode, making it more of a black box that demands figuring out).
