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in reply to @obsidiancastle's post:

the word constraint was difficult but great in forcing me to think of alternate ways to convey things, especially visually and/or via gameplay. thank you pete sassafras, i hope you have a better time in the candy kingdom.

wow!! this is really lovely! the visuals have such a delicate feeling and are so wonderful to look at. the perspective and palette and wordcount constraints and the frame and the whole thing really hang together so well to capture a certain kind of... distant muted feeling that reminded me a lot of how grief has felt for me.
the wudu scene i thought was really like... clever and evocative? not quite the words i'm looking for ahh. but clumsily bumbling my way through the steps and getting it wrong multiple times, that being an option for the protagonist, felt like it added a kind of depth of experience and character. as well as giving up and having to ask for help, needing someone to tell me how to do it right. it felt so Right, i guess? such an encapsulation of a particular feeling??
like, looking in the mirror by yourself and feeling like "i don't know how to do this right, i can't do this by myself, i need help" is a very real part of grieving and living after someone dies. it's both sad and comforting to have that help available - even if it's just for this small piece of their day, a little routine they can count on that also serves as a kind of connection to/reminder of the person they've lost.

i hope that makes any sense at all hahah... i have a hard time articulating myself about things when i like them... it's good!! thank you for making and sharing it!!

ah and i really love how the characters feel SO specific and real even without knowing basically anything about them... there's a very particular feeling of like... i can almost understand them, but it's just out of reach at the same time. i loved that!

it's funny how i can still mess up a pattern that i've memorised for over 10 years, but when my mind isn't there i do often start doing the wudu steps out of order.

thank you so much for writing about how the game felt for you in depth, it's very nourishing for me. i'm glad its depiction of grief resonated with you. i will be biting and chewing on this comment for days.

the word constraint was great at encouraging me to find alternate ways to say things, though for a certain dialogue saying things implicitly also just seemed ... right for the character. thank you so much, i'm glad you enjoyed it!

thank you. I've often thought that there may be games with muslims but nothing which lets me perform salat or make wudu, which are very daily experiences for us. i'm happy that it's touched you and other muslim players. jazak Allahu khayran.