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fyridis
@fyridis
hello and welcome to my introst
▼ about
i'm fyr (aka mathew). i make music and sounds for games (and sometimes also make games!), talk about interactive media and linguistics (and sometimes the interaction thereof!), and post increasingly incomprehensible things as the day wears on.
▼ some of my work
▼ other links
you can find me on tumblr at seventh--fonon, and my music and games on

fyridis
@fyridis
▼ games
i talk about games a lot. this is the majority of my interaction with media.
big list of games i like
  • ffxiv
  • indie games in general, but especially cute/chill ones (e.g. Sable, Chicory)
  • Rhythm Doctor
  • weird/conceptual (broadly construed) RPG/adventure games, e.g.
    • OFF
    • Everhood
    • Hyper Light Drifter
    • Anodyne
    • Space Funeral
    • Hylics
  • games featuring existentialism and/or trans feels (e.g. anything by Porpentine, Genderwrecked)
  • JRPGs
    • Persona
    • Tales of
    • Xenosaga & Xenoblade (the first one)
  • “the classics”
    • Ōkami
    • Ace Attorney
    • Kingdom Hearts
    • Zelda
    • Final Fantasy
some games i’m planning to play/finish 'soon'
  • OMORI
  • Disco Elysium
  • Hades
  • Horizon: Forbidden West
  • Xenoblade 3
  • Eastward
  • Death Stranding
▼ linguistics
within linguistics, i tend to talk about linguistic diversity, including language contact and bi/multilingualism, and language change from social and cognitive perspectives. i also talk about language and gender, and linguistic discrimination.
i work on the conlang pashatham (pâsâtheemi).
▼ other things that may come up
non-game programming, which i try to avoid doing professionally
kumidaiko (taiko/Japanese drum ensemble), which i do professionally-ish
gender, which i am a haver of

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in reply to @fyridis's post:

ahh thank you!!! :D

i use Ableton Live and Cubase for music production, and i've used a few different software/frameworks for games (GameMaker and Unity mostly, but also some messing around with PICO-8 and Godot). for the music, most sounds are virtual instruments (played with a MIDI keyboard—i'm a pianist originally), but i also sometimes record my taiko instruments!

most sfx are my own recordings (which are honestly just me throwing ideas at the wall until something sticks; i'm more of a composer than a sound designer, haha). some are edited samples from elsewhere (e.g. packs purchased on itch.io) or a combo of own recordings + sourced sounds.