i'm making firedog, a sunshine-like with dogs in it


i have a check in my ledge grab code to see if the player would collide with something on the ledge, and it's been incorrectly checking if there WAS a collision the entire time. it only worked because the detector's position was 0.01 units embedded in the floor.

i flipped the condition and it resolved 4 different ledge grabbing bugs instantly 🙃


 
Pinned Tags