road-trip-girl

hit with the gay baseball bat

hi. i'm hanging out. i like fire emblem and comics and stories and women. i don't post very often.

i am over 18


my neocities website
road-trip-girl.neocities.org

bruno
@bruno

haha what a funny story. upside down emoji upside down emoji upside down emoji.

Here's the thing. As a live game developer, when you see this type of behavior - someone repeatedly and insistently asking for some weirdly specific thing in the game, over and over again over a long period of time, what you think is not "oh how cute, maybe we should do the thing they're asking for."

What you think is:

  • This is annoying
  • This is creepy
  • I do not want to encourage or acknowledge this
  • I hope this funny ha-ha thing doesn't escalate into a harassment mob
  • I have a billion things to do already, I really don't want to add one to the pile on the whim of some random dude
  • Is this person problematically overinvested in the game? Should we be worried about them?

It's presented jokily here, but you see the idea that doing other cowboy hat pokemon is 'throwing salt in the wound' of the cowboy hat caterpie guy. Like... at that point, you'd be having to change or rethink material going into the game (which may have been planned for months) to avoid stepping on the toes of one weirdo's insistent demand. This kind of thing is incredibly draining and grating.

Live service games are made by people, often overworked people, for whom this is a job. Do you go to your local all-night diner and keep asking them over and over to put up your favorite meme on the letter sign outside?


bruno
@bruno

Like to be clear, I don't think this guy's behavior crosses over into anything worse than 'weird and unpleasant'. But this kind of weird and unpleasant behavior, in aggregate, is the background radiation that helps enable and normalize genuinely harassing behavior. Framing it as cutesy doesn't really help the cause of deescalating audience harassment of game developers, if people in games media want to pretend to care about that.


lmichet
@lmichet
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in reply to @bruno's post:

A more apt comparison would be pestering the diner to put your custom recipe on the menu - indicative of the amount of work what they're asking for actually entails, and obviously even more absurd of an ask.

I mean I don't know that it's significant work for them to make a cowboy hat caterpie. It could be genuinely an easy thing. But that doesn't matter because the overarching principle is what matters: you don't want to cultivate a relationship with your audience where they think being annoying gets them what they want.

Any model added to live service game is future maintenance cost for someone. Niantic should know that, because their overhaul of player models broke some (or most) cosmetics.
Another model for pokemon or accessory is a future problem of having to test that whenever they got to upgrade the engine (i recall it runs on unity) etc.
It's not just a single-time effort of adding it to the game.

in reply to @bruno's post:

I was trying to figure out why polygon was even posting this non-journalism and then I noticed the byline on the article - this appears to be a textification of a vertical-only video from their tiktok social manager? Who apparently is forced to churn out at least one video for the polygon tiktok channel every 2 days, almost all of which appear to be... extremely basic social viral-bait posts

incredibly depressing that this is where we're at