Yes, even if it's """ironic"""! Get a better joke! We don't need one that asserts the idea that "sexual deviancy" is a thing let alone a mark of being subhuman.

hi. i'm hanging out. i like fire emblem and comics and stories and women. i don't post very often.
i am over 18
Yes, even if it's """ironic"""! Get a better joke! We don't need one that asserts the idea that "sexual deviancy" is a thing let alone a mark of being subhuman.
A question I think about sometimes for writing projects is 'what is the minimum viable chekov's gun?'. Like, if you conspicuously put the proverbial gun on the mantlepiece in act 1, what's the least use you can put it to that will pay it off? Can you put the proverbial gun on the mantlepiece and pay that off without firing it? Without anyone getting shot? Not necessarily in a subversive way ('haha! the gun is loaded with blanks!' or 'haha! the gun isn't loaded, but a secret message from the wife's lover is concealed in one of the chambers!') but in a way where someone noticing, picking up, interacting with the gun pays off something significantly less dramatic than violence or the threat of violence?
Today I'm thinking about this in the context of alien megastructures, which apparently I'm just coming up with as settings for everything these days. If I have a story set in a cool alien megastructure because that's a cool place to put a story, how little can I get away with explaining or revealing about the alien megastructure and have it still be enough that people feel the alien megastructure is more than just set dressing
Idle thoughts, conversation starter, tell me about cool books/plays/stories that have deflationary payoffs (which, I guess, implicitly there's a spoiler risk in the comments, I don't mind being spoiled on stuff but I know some people do)
This is a very interesting question.
It's difficult to answer as a general abstract; the minimum use you can a put a particular thing to depends on its specific affordances. Chekov's gun can be used to shoot someone or something; to threaten; to bolster, claim or overturn authority; to change the power dynamics of a situation; as a object of value with those capabilities with which to trade. Chekov's hat, say, does not share all of those.
On the other hand, there's clearly a sense in which "change the power dynamics of a situation" is subtler than "shoot someone". The gun can change a situation simply because everyone becomes aware it's there — or because some, even just one character becomes aware of it!
Some early whodunnit-type detective novels apparently had endnotes, detailing clue-by-clue exactly where in the text particular information became available to the detective, so that the interested reader could double-check for themselves that the mystery was fairly solvable — that they themselves could have with the information given. And while the information presentation in those types of story perhaps verges on adverserial, I think there's a worthwhile point to be gleaned there: that it's possible to get too subtle. Chekov's gun is graspable because it's fired; if the gun's consequences become too abstracted from the fact of its firearm quiddity, is it still Chekov's?
i think a discussion like this risks getting caught up too much in the nature of the mechanism and not the nature of what it is meant to metaphorically gesture towards as a concept. (this is perhaps inevitable given that OP is a philosopher. love you dear.)
which is to say - "chekhov's gun" refers to an oft-repeated piece of advice anton chekhov would give to young playwrights, which is typically shortened to something like "if you put a gun on the mantelpiece in the first act, it must be fired by the third" or something like that. this is actually an oveersimplification of the advice chekhov usually gave, which has the neat and unfortunate effect of subtly derailing the point of the advice as it was typically given, not unlike the way people quoting strunk & white's "omit needless words" or another, similar piece of advice, "show, don't tell" do a disservice to both those ideas, thanks to their own preconceived biases as to what the advice means.
because at the end of the day they all mean the same thing. chekhov's best articulation of this principle was "do not load a rifle on stage if it's not meant to be fired later on; writers must not make promises we don't intend to keep."
emphasis on the latter. in other words, if you put something in front of the reader's attention, then you'd better damn well know what reason you had for putting it there and your narrative had better be one that tried to vindicate it. that's all it means. chekhov gave this advice to student playwrights, specifically, because it was meant to help teach them to consider what their play structures really needed, what the purpose of their dialogues, actions, set directions really were about - because, much like many a modern writer, inexperienced hands would often get lost in the details of their narrative to the point that they would stymie their own ability to write the narrative they wanted to be writing in the first place.
this is what the typical simplification of his advice loses. chekhov explicitly called attention to the act of a loaded gun within the narrative because that was an act of intent on the writer's part, to create a narrative beat by directing their character to load the gun; called attention to the act of that loaded gun being placed upon the mantle or other such surface as an act of intentional delay on the writer's part, to then create tension in the audience have directed their character(s) to leave that narrative beat incomplete and set aside, due to the audience's expectation and/or awareness of the nature of the narrative beat in question, in this case a "loaded gun".
the reason chekhov tells these student playwrights that the "loaded" gun must go off later in the play is to get them to think about if they should've put in that scene that effectively forced their characters to have loaded it, if they're all, writer included, just going to forget it's there two acts later because the gun wasn't truly tied to any part of the rest of the story in the first place. a story that loads a literal gun early on, knowing that the payoff is that the literal gun was never going to be fired, is still a story that follows chekhov's advice. because it has, still, fired the metaphorical gun it intended to - it has still respected the audience's time and anticipation, it has still resolved the problem its writer understood they'd created. and there is no degree of narrative scrutiny too small, and no satisfaction too minor, that can't be paid off by a writer who cares about why they put that detail in the story as much, if not more, than what that detail is in the first place.
reducing the advice down to simply "if there's a gun on the mantlepiece in the first act, it should go off in the third" makes it altogether too easy to get hung up on the metaphorical mechanism of the gun and extrapolate from that part of the aphorism, instead of the advice chekhov was trying to impart - which is that the easy part of the joke's the setup - the part that takes practice is timing the punchline.
I finished Dark Souls 2 yesterday! Anyone heard of this series? I think it's pretty good, who knew!
Some thoughts in no particular order:
Anyway, I liked this game a lot! And like, as much as I've got complaints about it... I'm excited because I know they did a lot more iteration from here, but more importantly, the iteration that they DID do in this one feels like it's nothing but huge steps in the right direction. Other than the fact that it's too long and padded--I think if they'd cut half the game's content and just only went with the good parts, you'd still have something as long as DS1, but so much stronger than its high points? Well, anyway, next up on my plate is Bloodborne and I'm really excited to see where they take things from there, in terms of pacing, but also in terms of world design and theming. In conclusion, Dark Souls 2 is a land of contrasts and we need the abyss more now than ever.
Remember: it is always Lesbian Day, if you believe