"...in play and pretend I think it's easy to find examples in which the magic circle is frequently broken. The actors in The Sandlot portray kids who are playing their version of baseball and they also, sometimes, kind of pretend to be like the baseball stars that they admire. That doesn't mean that the characters of The Sandlot need to create a space for baseball in which they 'never leave this world [of baseball] and break immersion.' The game comes with them everywhere that they’re having fun, but it’s having fun together that makes the game, not the believability or coherence of its world."
In this new featured blog post, author Don Everhart makes the case that designers need not take the concept of "the magic circle" so seriously, in fact, there’s more fun to be had in interaction, in all its messiness, than in an encircled boundary.
Read the article over at Game Developer.
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