What's the best way to make a bunch of weird low poly character models. Or to get already made weird low poly character models that I'm allowed to use in a game. I've bounced off most 3d modeling programs I've tried besides trenchbroom (which I'm using to good effect to make the worlds but it's really not designed for character modeling). And magicavoxel but idk if voxel characters would really fit in the game world.
My big problem is most free lowpoly models are either trying to look cartoony and cute by leaning into the low poly aesthetic or are trying earnestly to best approximate human and animal shapes despite the limitations. Whereas I want all the characters in my game to look fucked up like monsters from bloodborne psx or kings field
Now that I'm writing this out I think while a lot of the aesthetic does come from the shapes a lot of it is actually just from the textures... I could try redrawing the uv maps of existing low poly models and seeing if that works. Idk I feel like a retextured dog is just gonna look like a retextured dog
Another thing to try to is to just go ahead with making a couple voxel characters and see how they look in action, maybe I'll come around on that
Option 3 is billboard sprites, nice & easy fallback but i'd like to make 3d characters if possible
