Um last minute question unrelated to cohost going read only but is there a good game engine for grid/tile based games? Considering using one of those roguelike libraries like libtcod or whatever but I hate programming and if there's some engine or something you know of that handles a lot of the nitty gritty stuff i would much appreciate your recommendations.
In particular I would want it to handle stuff like rendering the grid, if i used godot for example I'd need to write my own code to take all my data about what's where in the grid and turn that into what you see visually.
I mean, rpg maker, okay. But that comes with a lot of bloat like whole stat and class and inventory systems and shit. I want less than that but more than like bitsy/puzscript. Maybe I'm too particular and my goldilocks engine doesn't exist and I need to learn to live with a less than perfect one. Playscii is intriguing but can't export a standalone project.

