peach eating vagus nerve cultist of the house of tool ape


anyone on cohost want to play some old online game with an internet stranger at some unspecified time in the future? maple story private servers came up here before, ive got a friend who is into city of heroes, all those kinds of things. pso bb is a once-every-few-years favorite of mine but without people to play with i get through the first couple bosses and lose interest.


once my life hopefully stabilizes some in the coming months i would love to just chill out with some progression. i really miss in gaming the instances of "oh i got a drop i had better save for my friend who is offline". in wow it was mailing your trash crafting stuff to your friends alt. i need a slower game than what they make these days.

a little while back i found limited evidence that someone had gotten a free look camera mod working on pso bb but i cant find any evidence they finished it or made it available. i really love pso but its just old enough that some of the controls grate. it was fine when i was ?12? and had a GameCube controller but these days i have played too many games for my own good; ive started to have opinions about them


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in reply to @rotsharp's post:

Why did PSO2 break your heart? ;=;

Also PSU is, as I understand it, a version of PSO that was single player, to try to get people who didn't typically play online games into PSO. It did have multiplayer, but I only played it after those servers weren't available anymore.

PSO2: NGS is a direct sequel to PSO2, and also let's you switch back and forth freely between PSO2 and NGS with the same character. It's also like, not finished, but I still like it a lot

i havent played ngs but pso2 is so unlike pso1 that it was really kind of disappointing when i finally got my hands on it. add in the whole "late entry to a game as a service" (the international release had like 7 years of shit dumped together all at once) which made actually starting a fatiguing array of constantly being awarded friction reducing prizes to the point where playing the progression felt braindead, and on top of that, i had so many problems with the windows store version (culminating in the entire install just vanishing off my hard drive when it crashed) kind of soured me on the whole thing.

i really should try ngs at some point, though

EverQuest 2 is easier to get people to play, ime, because they don't need to pretzel their brain into our OG EQ interface and paradigm. for better and for worse.

but yeah. its sort of a crime that WoW won but i get it, it made the game simple enough that it got out of the way

much like eq1, it's got a lot of zones that had heart and soul poured into lore and storytelling that are now barren, but still there. it feels single player until close to endgame, except when it's a progression server or there's a new expansion, but single player isn't a bad thing, here, really. there's so much to do that's rich, unlike WoW where it was sorta rebuilt to get you to max with the stuff inbetween really no longer mattering.

and because of named mobs giving Alternate Advancement experience but only within 10 levels of the enemy, under-leveling until you're 5-9 above them and completing dungeons solo with mercenary npc/duo is still fun.

i left WoW when mythic weapons meant I couldn't just switch between heal tank and dps with just a gear set, and instead needed to grind each role. I don't play either anymore, but eq2 drags me back every few years for awhile.

I miss when game worlds were why I would play games.

as for your partner, sadly the forge can't kill you anymore if you press the wrong button.

CAVEAT: f2p experience is terrible once you start getting better gear over lv60 or so. I play Planetside 2 so membership covers both

if you want the best experience, see if you can time it with a progression server hitting the second expansion, or anything after but earlier is better. original and first expansion are brutal because they don't have the good AA trees yet that let rogues offtank and give shamen their wolf pet (her name, by community consensus, is "dogdog"). the good progression servers run a poll every month on if the server wants to move on yet. game's still good, but you get actual people leveling in the non instanced open dungeons there (instanced ones also exist, but are less cool than territory competition for spawns)

the game is a shell of itself overall outside of that, but there was a time when the open PVP server was full of EVE-style war stories of walking up as a group of 12, murdering the healers, and successfully killstealing the boss from a raid group at 2%

the practice of cruising around zones asking for camp reports is kind of part of the fun. hanging out at the zone line, helping people subdue a train and then getting "hired" on as a replacement because someone died in that mess. or when a party has to send the wizard back to invis you deep into the dungeon. as a bard main i did a lot of transit service like that

yeah, its a big part of why i recommend the progression servers. they unlock modern conveniences only when they were introduced to the actual game, outside of:

  • lfg finder (but it doesn't warp you to dungeons until the lv80 expansion),
  • a crafting system that doesn't require 7 steps of subcomponents just to make a consumable,
  • and there's a bit of an exp boost to have more people able to experience the expansion before the server wants to move on.

wow the timing with which i came upon this concerns me, eq and a few other mmos have been on my mind a lot. dragon nest is getting a sequel (dragon sword) if you were ever into that! i play ffxiv, but it's weird how a game so populated can feel so isolating. struggling to find a group whose members i won't feel like i constantly annoy. there's also ffxi for that touch of slightly rustic characters. i might take your idea to use cohost to do some group finding too hahah :))