roxaloxa

american gameboy in australia

game designer and developer


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in reply to @joewintergreen's post:

haha, rad. it’s a ball-rolling puzzle game where you fall outta the sky and roll around a world finding puzzle rooms. i was lucky enough to get 10 days as one of the games on the big carousel thing on the front page of steam when it came out in 2013, something that would never happen today, and probably the only reason it made money

i had a dream last night where i was putting forward some spurious typology of games where you didn't control a humanoid character, and yours was my cited example for the "ball roller" archetype, alongside "cube rotator" and a harder to define category that included Stephen's Sausage Roll