rujasu

Likes old games and speedruns!

Non-binary, genderfluid, happily married. Retro gaming enthusiast. I speedrun a few games that you probably played once, enjoyed, and then totally forgot about. Staff for Power Up With Pride and volunteer for several other charity speedrunning events. Alys is pronounced like Alice, Rujasu is pronounced rue-JAH-sue.


Power Up With Pride
powerupwithpride.org/

posts from @rujasu tagged #retro-games

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rujasu
@rujasu

A lot of nerds my age grew up with the Nintendo Entertainment System. That wasn't the case for me, however - my dad had a Sega Master System. This meant my first games included "classics" like Walter Payton Football, Great Basketball, and Rescue Mission. Spy vs Spy was on a credit card instead of a cartridge for some reason. And instead of a cartridge with Super Mario and Duck Hunt, we had one with Hang-On and Safari Hunt. (You can imagine why "Safari Hunt" might have aged worse than its NES counterpart. Yeeeeeeeeeeeeah.)

The game that really grabbed my attention though? The first RPG that I ever played. That's right, it's the Sega Master System classic... Phantasy Star? Nope! I wouldn't get to play that one until adulthood.

No, as you might have guessed from the title, it was Miracle Warriors: Seal of the Dark Lord. I remember my dad asking about this game at an Electronics Boutique or something, and they said "Miracle Warriors? You mean Miracle World?"

Even for 1988, this game was about as simple as an RPG could get. Four characters, each with a bar for HP and another for EXP. Three equipment slots for each - sword, armor, shield. You can buy basic equipment in town, and each character has a unique set of magical equipment which is slightly more powerful. There are healing herbs and a few magical items. There's a ship to walk over shallow water and a better ship for the deep seas. That's it. That's the game. Whatever you might think of as a "basic RPG" - this is probably more basic than that. There is very little strategy, just a lot of grinding.

There are a few interesting mechanics. It has a morality system! If you encounter a monster, sure, draw your weapons and take it down. But what if you encounter a merchant? He won't sell you anything, but you can talk to him and get a hint. If you attack him, you can take him down easily - he has very little HP and his attacks don't do any damage - and get a good amount of money, but you also lose a lot of "character points" which can make it impossible to buy the magical equipment or items you'll need in order to beat the game. But if you kill enough monsters, that will make up the character points you lost, so I guess the villagers will look the other way on a murder or two.

Finding the final few dungeons was nearly impossible. Toward the end of the game, you're given a scroll which contains directions to find the end-game dungeons, and it's actually a clever puzzle to figure out - or it would be, if it wasn't horribly mistranslated. So despite putting many hours into this game, I didn't beat it until I was able to look up the solution on GameFAQs many years later.

Even if this game was primarily grinding, it turns out that I enjoy some grinding, and I enjoyed Miracle Warriors quite a bit, even after I went on to discover much better RPG's. I don't know if "nostalgia" is quite the right word for why I like it, but sometimes it's nice to pop in something simple and familiar.


rujasu
@rujasu

I just love stuff like this, when the game would come with a map or poster or whatever! The Japanese version of the game apparently came with a figurine.

Could this be foreshadowing for the next game I'm planning to talk about? 🤔



Thinking I might write up some blurbs about old obscure games I liked growing up. I feel like that's kind of my niche as a nerd and I'd like to put some of my bits of useless knowledge out into the world for the extremely small handful of people who are into that sort of thing.



If you know me from the other site, you probably know that speedrun a couple of old video games. Going to talk a little bit about what I've been up to and what I have coming up.

I had dabbled in some of this stuff earlier, and helped out with some events behind the scene, but 2022 is when I really started trying to actually learn a speedgame, get good at it, and potentially be able to submit it to some of the smaller events I was already helping out with. The game I started with was Dungeons & Dragons: Warriors of the Eternal Sun, which was one of my first RPG's as a kid. The fact that it was an RPG that wouldn't take hours to complete a run was a huge point in its favor, it didn't have any terrible pixel-perfect tricks to pull off, and while it hadn't been run in a marathon before, I knew it would be simple enough to run in a way that was safe for an event.

At the time, the world record was 27m16s and I was just hoping to be able to get my run under a half hour. As it turned out, two other new runners came into the picture this year, and all three of us far surpassed that time, with ModerateJog bringing the world record under 23 minutes, while I'm now in third place with a 25:22. To top it all off, not only did I run it for smaller charity events, I was able to get it into the returning RPG Limit Break, a significantly larger-scale event than what I had been involved with before. It was an absolute pleasure to show my work on the big stage and see so many people enjoying it.

I did also submit the game to AGDQ 2023, and it was declined. I was able to request feedback on my submission, and they told me, well, basically what I had already suspected - a mostly-forgotten basic RPG from 1992 just wasn't a draw for GDQ. My mentality in submitting to GDQ was "you miss 100% of the shots you don't take." I had plenty of video of the run, all I had to do was send in the footage and see what happened. Frankly, I think RPGLB was probably the ideal audience for this game, and I'm not too upset when I see non-RPG-centric events turn it down.

With that said, I'm not done with WOTES yet - I definitely plan to continue doing the run, and it will be coming to at least one event in 2023. Stay tuned for more info on that!

Anyway, somewhere along the line, I was watching PeaceEgg running an even older game, Pac-Land for the TurboGrafx-16, as he was chasing the world record. I don't know why or when, but I got the idea that I should try to run the game and see how I measured up. It was a game that seemed easy enough to at least get into, if difficult to master, and speedrunning aspirations aside, it just looked downright fun to play.

The part I didn't expect - I enjoyed playing it so much that I started grinding the time down, to the point where I took the world record for myself! It wasn't something I originally had set out to do, but it was an amazing feeling to be able to accomplish that, and a huge boost to my confidence as a speedrunner.

Anyway... I wrote a whole bunch of stuff there before getting to like, the plug part of the message. Recently I've started submitting Pac-Land to some charity events as well. I'm excited to be running it on November 12th for Slurpathon, and then on Sunday, December 11th, I'll be doing a three-person race of the game with PeaceEgg and FlannelKat as part of Winter Pride!

Slurpathon 2022 schedule: https://oengus.io/en-GB/marathon/slurpathon/schedule

Slurpeeninja's Twitch channel: https://www.twitch.tv/slurpeeninja

Winter Pride 2022 schedule: https://horaro.org/wp22/schedule

Power Up With Pride Twitch channel: https://www.twitch.tv/powerupwithpride

I'll also be streaming some practice on my own Twitch channel, https://www.twitch.tv/rujasu55/ - feel free to follow if you don't already, bearing in mind that I stream here occasionally, when I feel like it, with no set schedule. I've found that I'm mainly interested in running for charity events, and building an audience on my own channel isn't really a priority for me.

Anyway, this went on a lot longer than I thought it would. Thanks for reading!