ryusui

"It's the greatest day."

  • he/him

maker of tiny games | navigator of retail chaos | artist | FFXIV fan (Ryusui Teira@Brynhildr) | he/him | trans rights are human rights | death to crypto


tinyvalor
@tinyvalor

kay was talking about dragon's dogma 2 and the general concept of fast travel on twitter and i swear i'm moving this over here because it's a better place to talk about stuff and not just bc she said she muted the thread. (although if you do end up reading this that's cool, whatever)

this isn't really about fast travel though. kayin's right that it's ultimately another game design decision that shapes the other decisions a designer might make; that "just don't use it!" isn't actually a solution to not particularly liking fast travel in most cases since ultimately the existence of it as a feature leads to the entire experience being laid out differently. so obviously i'm not posting this just to agree with that part.

there's a lot of arguments over games i see that seem to be driven by what i would describe as a content-consuming mindset. and i don't think this is like, a fully artificial product of capitalism or anything because of course we all wanna know what stuff is about. but i do think that things like achievements and modern game design signposting are emblematic of and contribute to this kind of attitude, as i often rant about. play the game to see all the stuff and then move onto the next one. and there's always another one, with the Next Big Thing landing every month or two, forever. i really think some people are in a kind of perpetual cycle where they don't want to "miss" stuff and feel like they "have to" finish things before the next thing they're looking forward to comes out. and of course the publishers love that kind of feeling. get it while it's fresh and you can pay full price!! even more than that these days, it often feels better to come to a recent game after a little while when the early issues have been sorted out and whatever follow-up kind of stuff you might be interested in has released...but i still get it. i like getting the new game and talking to people about it or playing with them when there's a lot going on too.

but i can't help but think that so many people look at playing games in terms of "backlogs" or "wanting to play [x game] before [y] comes out" and other things like that just...makes them like games less. not on the level of school homework or something, but i think there's something similar there, you know? it becomes the new reading list, an obligation, instead of the cool thing you talk with your friends about. and i could point to things about new games that exacerbate this, like the fact that so many AAA type games are ridiculously fucking long now, but it's not like you couldn't just as easily carry this attitude toward playing old games. i feel like i did do that sometimes, a long time ago, and in some cases i really wonder if i was a bit whelmed by some of those games because i was more focused on seeing something popular than on experiencing a game, and just having fun playing it. and even now, realizing how well-made and interesting those games are, i don't find myself jumping at going back to them.

i don't think that's something that's lost forever to me, admittedly. i've gone back to other games-ones i thought would be hard to return to because i might find them frustrating after spending so much time learning but then forgetting them, or because i just liked them so much-and felt that same lightness and joy i do playing something that excites me for the first time now. and those games i'm playing now are often ones i've heard about for a long time, or know are influential (on other games or their creators) or were popular in some context...i just have a freer attitude these days. i don't feel obligated to finish things, or push through them when i don't feel like it. so i don't see any reason that ones i really didn't give that kind of innocence the first time couldn't impress me now in a way they didn't before.

and i don't think everyone's like me, nor could i force people to take it all a little easier. but, y'know, there's tons of amazing games out there and you're never gonna play all of them. or half of them. that's the nature of things. that's why you should play games to love them, and not just to see what everyone's talking about, or "complete" them, or finish the series, or get achievement points, or whatever else. play a game because you think it might be interesting and leave your heart open to what you find in it. i feel like i say that all the time but i truly believe it, so i'm not gonna stop


ryusui
@ryusui

i feel like i needed to read this


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in reply to @tinyvalor's post:

in like 2018 I made a New Year's resolution to not buy any new games until I got throu 75% of my backlog. I made an excel spreadsheet and everything just to keep track of it right. I've added to the spreadsheet since then, but i think I had to "finish" at least about 100ish games to clear that benchmark.

I didn't have to roll credits, sometimes I'd consider a game finished if I played a bit of it and thought "oh im sick of this game

It was less about getting the next big thing and more that I just had so many games from like bundles and other stuff that i never even touched. I felt like I should at least experience some of them before getting something new.

I still maintained the spreadsheet till recently, but I'm less finicky about it these days. I still feel I have too much to play before I buy something new, but it's not something I need to feel bad about. My needs are met, I can buy a little $15 indie game, as a treat.

yeah i kinda lumped together backlogs and the hype cycle but certainly the latter has a lot more of an obvious consumer angle. though i think almost anyone who was in the steam type of ecosystem back when humble first got big probably owns dozens of steam games they won't have even considered checking out without making some kind of concerted effort like that, lol

i'm also just not really trying to make a moral argument here or anything, there's already a bunch of games lined up this year i'm excited about personally (some of which i'll probably buy at launch, and some i won't) and there's tons of reasons i understand and respect why people would refrain from buying stuff often, even at sales. but i see people every once in a while talk about how they don't love games like they used to and i really kind of get the impression they've turned it into a chore for themselves. "i'm playing all this stuff i heard was amazing and it's just not doing it for me!"

when you talk about calling it finished if you don't get into something, that's exactly the kind of thing i'm trying to get at...letting it go. i'm sort of indecisive a lot of the time without coming up with some way to make myself choose easily, which has often led to me saying "i'll do [something] this year" and then going years or more without actually doing it. but that's why i feel so strongly...there's always more things i want to do than i have time for, with work and everything else in life. which is why i think it's important not to pressure myself too hard and make sure i keep enjoying the time i do spend on things. and that does cut both ways! not stressing about optimizing my fun time too much, but also acknowledging when something's not doing it for me.

Fast travel has always been a convenience and something I'd file under accessibility options. I'm not a teenager with a hours of free time anymore. I'm nearly 40 and have a family. If there are mechanics in place that expedite the parts that are otherwise meant to immerse the player, I'm gonna use them if I need them. I remember playing Dragon's Dogma when it launched and the lack of fast travel really made the experience immersive. 😅

Truly, I feel like the vast majority of gamers I encounter outside my circle have that content-consuming mindset that's is fueled by FOMO.

Even then, some of my oldest friends say things that just genuinely confuse me. One of them had a whole rant about how PS+ and Game Pass cycle what's available too fast and that he wants more filters on on the home screens so he knows what's actually available to play. The last bit confused me, because we're both family men and I assumed his was the fact that he'd download a game, play it for a bit, life would happen and he'd forget about it, go to play it months later after it's left PS+/GP and get hit with FOMO. But after asking some clarifying question, that wasn't what he was irate about, so I kinda dropped it and moved the conversation along.

I will say that I wouldn't tell someone not to do the whole backlog thing as that was the catalyst helped me overcome FOMO and the endless consuming of content. I attribute a fair amount my FOMO to growing up in the middle of no where in the 80s/90s. My friends and I resorted to bootlegs, modding, and emulating in order to experience all the Japanese media that was so niche for the time. We did learn how to import once we got into our teenage years at least, even then. That was only if you had money 😅

It was when I was getting to the point of cataloging my backlog and making a roadmap to navigate it, in addition to having a constantly updating Games I Need To Buy list that I finally realized that I'm getting nothing out of these experiences. I had the realization that I turned playing video games in to an arbitrary checklist you see in so many open-world games. I do have one friend that absolutely loves cataloging their backlog and playing those titles in between the major releases they're hyped for in 202X. But they're also literate enough to know when a game isn't them so they'll be done with it and it's out of the Backlog.

yeah, i think i came out kinda hard on "backlogs" in retrospect. i definitely don't think people shouldn't organize things that way if it helps them out! i just...don't want it to not help them