ryusui

"It's the greatest day."

  • he/him

maker of tiny games | navigator of retail chaos | artist | FFXIV fan (Ryusui Teira@Brynhildr) | he/him | trans rights are human rights | death to crypto


Lizstar
@Lizstar

It never ceases to amaze me how deep and great the lore and vibes of the Myst universe are.

Like, that shit is deeeep. They could have made a MILLION stories in this universe. It wouldn't even be hard!!! Even if you went "okay we're done telling stories about Atrus", the D'ni touched SO MANY worlds. There's no way Atrus' family are the only ones left. And there's no way they're the only ones who still have linking books. Those things gotta be scattered to the winds.

And yet, despite the literally endless possibilities for media in this universe, not even just point and click games, the devs finished Riven and went "we're done". I feel conflicted about that cause like, yeah. I respect it, a lot. Even making a series with infinite possibilies and going "nah", it takes integrity. That shit would prolly have printed money. (I know the Myst series continued and died, but not by the original devs, and the quality dipped because of it. Also it stuck to point and clicks, a genre that was dead as fuck, so that prolly didn't help)

But also on the other hand, I want my sandbox open world game where you can build libraries and write books and explore worlds.


ryusui
@ryusui

Uru's probably the best of the post-Riven Myst games

though i'll admit it always bugged me how it messed with the lore of the novels, moving the Cleft from somewhere nebulously in the Middle East or perhaps Northern Africa to the American Southwest


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in reply to @Lizstar's post:

I wouldn't call it more obtuse than anything else in the series. The big barrier with getting into it's the platforming and physics-based puzzles in a twenty-year-old game engine. (mandatory tank controls!)

Had it succeeded, I think that's where the endless expansion of the universe was going to be. There are still fans making content for it, and the official guidelines for lore are pretty open.

My partner and I are playing through Myst III right now and I'm loving it. I think I like it better than Riven: the Sequel to Myst.
Also you know what's weird? That remake of Riven: the Sequel to Myst dropped the subtitle so now it's no longer a sequel to Myst!!!! (also they have a fully cgi Atrus and it looks weird to me.)

I appreciate what they were trying to do, but I found the puzzles a lot more fiddly. More often than not, when we got stuck in Riven, it was because we missed an interactable rather than miss understood the puzzle. But part of that game is figuring out what the puzzle even is, which I appreciated.
I think the sort of Mega Man-like nature of the level selection in Myst and Exile just works better for me. I especially like that in Exile theres hints for puzzles in the hub Age for puzzles in the other Ages. Though the Voltaic Age was kinda a dud.