part of Santa's Labyrinth, a #Dungeon32 thing
The chompers will appear as walls when they are low, and disappear completely when they are above the robot's visual range. That means if they are slow enough, we can get through them with something like
#v0
# Inefficient busy-wait. Even in (v1), we don't have a way
# to express "wait until you see X" yet.
do wait_for_an_opening
touch wall
if yes repeat
finish
end wait_for_an_opening
do wait_for_the_chomp
touch wall
if no repeat
finish
end wait_for_the_chomp
do wait_and_run
forward # right next to the chomper
do wait_for_the_chomp
do wait_for_an_opening
forward
forward # past the chomper
end wait_and_run
do wait_and_run
do wait_and_run
do wait_and_run
