highimpactsex
@highimpactsex

If you like bitter stories about queer lives or working your gay ass off under capitalism, I think you’ll like the games I worked on. I’ve put pretty much everything I have on the bundle and you can find them under Kastel.

Nevertheless, here are my recommendations:

31st March, Midnight is a Prof. Lily visual novel about working on visual novel spinoffs under the umbrella of an up-and-coming studio. There’s fleeting love, capitalism talk, and a little bit of unrequited queer longing. While the script is actually quite old (2022!), zi think this is extremely representative of my recent work exploring social themes.

Hanna, We’re Going to School is my debut solo text adventure game. It has so many typos and silly coding, but I still had a lot of fun imagining a girl with a gay ghost who haunts her and they go to international school together. There’s a bully girl who many readers think is really cute too. Of the bunch, this is the most “classic” yuri, despite being a kind of school caste novel. I was honestly winging it for the game since it was made in a game jam, but I am glad it touched on a lot of subject matter in a way that a younger version of me would still want to read.

June 1998, Sydney is short. It is in fact 499 words about a college student trying to take care of her temporarily displaced family after a race riot back home. Writing this game was quick, but it also captured so much of what I tried to explore for so many years that I ended up hooked on writing flash fiction. I feel strongly about the reader’s imagination and curiosity being able to fill in the blanks, especially if it’s something historical and local. This game began my still ongoing exploration on how minimalist I can go with serious subject matter.

Ah Lim’s Chicken Rice #01-08A is a supernatural slice-of-life story about a Hainanese chicken rice stall owner and his lesbian daughter who he hasn’t met in many years. This was written for a jam that only allowed a few hours of work time (though you can plan ahead), so it was an interesting challenge. I think I used most of the time (both planning and the actual writing/coding) figuring out how to write a cooking scene that feels grounded and interactive. This is the most bittersweet and heartwarming of the stories I’ve written and I’m quite proud of it.

Chinese Family Dinner Moment is an experimental parser game where you are stuck in a shitty family dinner. You don’t have much to interact with, though there is a good bunch to observe. Only one command advances the game. It’s an intentionally frustrating game and I know people who got mad at me for designing the game like this, but those who succeeded felt what the protagonist was undergoing and I think the experiment worked. It’s my personal favorite game because it’s such a wild take on what limited player agency might look like in a parser game.

There’s a few more titles I wrote that’s in the bundle, but I’ll let people figure that out for themselves. I’m excited to play some new queer games in the bundle since I really enjoyed going through a lot of the games last year. It’s awesome to finally be a part of this bundle because I really admire its message and I hope I’ll be able to contribute to more bundles like this in the near future.


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