virtualmarmalade
@virtualmarmalade
  • the emperor can move up to two squares orthogonally or one square diagonally. the emperor cannot be captured - if you checkmate the opponent's emperor, you win the game (notation: Me1)
  • the carrier can move in any direction any number of squares, but cannot capture enemy pieces initially. instead you can use it to capture one of your own pieces, and then it gains that piece's movement and capture rules in addition to its own and any others it has gained. (notation: Cd1)
  • the royal guard can move any number of squares to any square that does not share a color with its current square, but they can only change direction once per move and cannot move through other pieces. it captures in the square it lands on. (notation: Gc1, Gf1)
  • the spy can move to any square that is up to three squares away and isn't along a diagonal or orthogonal line that passes through its square. it can jump over other pieces during its move, but can't capture by landing on another piece's square. instead, if it lands next to an enemy piece, it can capture it and move into its square. (notation: Pb1, Pg1)
  • the sniper can move up to two squares orthogonally. it can capture an enemy piece in the direction opposite its movement if it is the first piece it sees in that direction. (notation: Ia1, Ih1)
  • the rifleman can only move one space at a time forward, unless there is a piece exactly two spaces away directly in front of them, in which case they can capture them and move into that square. (notation: -a2, -b2, -c2, etc. they replace the pawns)

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