I finished the godot tutorial. I quite like the design of it.
Godot seems to be built on a realization that component stacking in Unity is largely unhelpful and instead imposes a more opinionated node system with a UI and syntax that encourage writing scripts that are fully specialized to the prefabs they live in, and prefabs that themselves conform to object-oriented principles. It's got a backbone if nothing else..
Next to make a 'learn godot game'. Long and short of it is a very mindless twin-stick shooter w/ an Einhander-like weapon swap mechanic and some physics.
I don't really want it to have placeholder assets so I'm on my usual shit.