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posts from @sarahssowertty tagged #Arcade Archives

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This week's Arcade Archives release is... Mad Shark (Allumer, 1993)

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It's one of those rare things- an Arcade Archives release I had never heard about until now, a Raiden-style vertical shmup! When I say Raiden-style what I really mean is, as explained by gosokkyu, this is basically a non-official Raiden game- this was published by Allumer but developed by a company called MOSS who, beyond making puzzlers like Puzzle de Bowling and Azumanga Daioh Puzzle Bobble, consisted of ex-Seibu Kaihatsu and Raiden staff and would later take the reins of the Raiden series itself from Raiden III onwards. Even games you've never heard of have important history behind them, and that's why the Arcade Archives releases are great.

... Although every Allumer game we get inches us ever-closer to their ultimate game... BLANDIA. The one true fighting game. Can't wait!



This week's Arcade Archives release is... Bakutotsu Kijūtei: Baraduke II (Namco, 1988)

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This was only released in Japan so all in-game text is in Japanaese but the game is perfectly playable without any Japanese language skills. One of the debug dip-switches, a stage select, is available under Preference Settings. Additionally, something MAME seemingly got wrong for years is corrected here- the factory setting for the number of lives is 2, not 1!

In the Space Year 2388 (according to the UGSF timeline, three years have passed since the fierce Battle of Baraduke in which Masuyo Tobi of the UGSF Space Cavalry fought against the vicious Octians and saved the peaceful Paccetians. However, the Octians have risen from the ashes of their defeat and are on the offensive again, capturing yet more Paccetians. Masuyo is once again called into action to fight this terrifying enemy force, but this time the Paccetians join the fight alongside her, as well as her new weapon, the lightweight and pedal-powered gunship. Can she wipe out the Octians for good this time?

Oh boy, this is a weird one. The original Baraduke is one of my favourite Namco games from that era- an intense sci-fi action game with eerie environments you really have to explore and sometimes unsettling enemies, complete with a heartbeat soundtrack that speeds up the closer you are to death. There's some criticisms for sure- the movement takes some getting used to and I don't like the roulette between stages that can really screw you over if it wants to by taking one of your shields away- but for the most part I really enjoy it. It was released on Arcade Archives

Baraduke II is... None of that. The tone is a lot goofier (among other things like jaunty music, Masuyo now has a propeller hat) and while later stages do become more mazelike, exploration has been de-emphasised mostly because you can no longer turn around and the shields have been removed- outside your gunship, this is one-hit deaths. The Paccets now serve a purose outside the roulette and boss fights as they'll circle you as you rescue them and you can even arm them with guns! However, they only protect you from bullets and not contact damage, and the ones with guns can shoot down other Paccets out in the open, which is frustrating as you can't control their rotation around you and scoring is centered entirely around the huge bonuses you get for saving multiple Paccets in a stage, so you will absolutely shoot some of the adorable little things by accident.

Playing it a bit more for this release I can sort of start to appreciate it- it's more shmup-like this time around- and maybe you will too, but it's still a bit disappointing. If The Cutting Room Floor's page on the game is anything to go by, seeing how much was cut it wouldn't surprise me if this was a little rushed...



This week's Arcade Archives release is... Growl / Runawk (Taito, 1990)

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Both the English (Growl) and Japanese (Runark) versions are included, and you can set the maximum number of players via dipswitches, either two-player or four-player.

In the early part of the 20th Century, the natural world was under threat, with many animals being hunted by evil poachers to the brink of extinection. However, the wicked poachers didn't count on the Ranger Corps, a group of four brave men willing to fight for the lovable animals. They'll go to any lengths and use anything they can get their hands on to restore the balance between mankind and nature, from fists to rocket launchers and everything inbetween!

Oh boy, Growl is a lot, one of the most bonkers arcade games Taito ever released. A scrolling brawler with support for up to four players, Growl's mechanics aren't much to write home about, as this definitely hews closer to Konami's licensed brawlers with a loose feel to combat rather than something like Final Fight. It definitely does a lot with what it has though, with a nice variety of weapons from swords to whips that hit behind you and the rocket launchers you start the game with, plus it really captures the feel of a chaotic brawl as dozens of enemies fill the screen at any given moment. You can often get caught in a loop of getting hit though, so you have to be really careful not to be stuck like that. It's fine, for the most part.
MERCY IS FOR THE WEAKHowever, with all its shortcomings it makes up for all of it in the presentation because Growl does not give a single solitary shit about being reasonable or level-headed, it starts the dial at 11 and just keeps pushing it. The first scene has yor ranger corps dudes being attacked by poachers who blow up your HQ with a grenade, so what do you do? Grab the conveniently-placed rocket launchers and blow those poachers up into bloodied chunks of bones and skulls. The animals you rescue also join in on the carnage with birds harassing poachers, a stampede of deer making short work of them and even an elephant stomping about, squelching them into pulp and later destroying a tank for you as a remixed reprise of the triumphant main theme, Rune & Ark, starts to play. It's beautiful. There is a bit of a lull in the middle, and the platforming sequence near the end feels very out-of-place but it picks back up for the final boss which I won't spoil, but it's extremely Taito. Add in some absolutely incredible voiceclips like "YOU WON'T GET AWAY WITH THIS" and "BIG BUCKS FOR ME" and you have a special video game indeed. Gather a group of four friends and save the animals together!

A couple of notes on the development of the game- according to a Famitsu interview about the Taito Egret II Mini translated by gosokkyu (who is also here on cohost, go follow), the original concept for the game was the player would be fighting animals instead of rescuing them, but Taito of America told them this was a really bad idea, so they changed it to fighting evil poachers instead. The Hamster stream, linked above, also showed a lot of development materials including a list of proposed titles for the Japanese release- Growl was fine for the rest of the world but encountered legal issues in Japan so plenty of alternate names were created and shown around the 1:24:00 mark. Some of my favourites include RADICAL ARMS, NICE GUYS and TREGEND, a portmanteau of Treasure and Legend. Excellent.



This week's Arcade Archives release is... King & Balloon (Namco, 1980)

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Only the Japanese version is included, the difference being the voice clips used- both the Japanese and US sets have the voice clips in English but they have different voice actors and the Japanese on has more of a Japanese accent. If you want to play with the US voices, this version can be found in Namco Museum Battle Collection for the PSP and Namco Museum Virtual Arcade for the Xbox 360.

The KING is in danger. The nerfarious BALLOONS of unknown origin are out to kidnap him, and have arranged themselves in a Galaxian-esque pattern to realise their evil ambition. As his faithful royal attendants armed with a mobile spear-launching cannon and blessed with the power of infinite respawning, you must protect the KING from the BALLOONS. Should the BALLOONS breach your defensive line, they will kidnap the KING and you have to shoot him down to bring him back to safety. Our kingdom is counting on you.

Silliness aside, this is a pretty interesting Galaxian variant in that your cannon- literally just two guys pushing a cannon around- has infinite lives and is just taken out of action temporarily when shot. No, the real threat is the advancing balloons sneaking past you and capturing the King- when they get past you, they'll sit on the bottom as the King mills about, and if he touches them, they try to whisk him away, complete with him screaming HELP! in an actual voice clip, a rarity for this era! A careful shot will rescue him with a resounding THANK YOU!, failure will result in a lost life and a mocking BYE BYE! which is pretty funny. It's a shame the GamePlan-distrbuted English version isn't here, but if you have a taste for vintage gallery shooters and haven't heard of this one, it might be worth a try, assuming you don't already have it on another Namco collection!