This week's Arcade Archives release is... Bakutotsu Kijūtei: Baraduke II (Namco, 1988)
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This was only released in Japan so all in-game text is in Japanaese but the game is perfectly playable without any Japanese language skills. One of the debug dip-switches, a stage select, is available under Preference Settings. Additionally, something MAME seemingly got wrong for years is corrected here- the factory setting for the number of lives is 2, not 1!
In the Space Year 2388 (according to the UGSF timeline, three years have passed since the fierce Battle of Baraduke in which Masuyo Tobi of the UGSF Space Cavalry fought against the vicious Octians and saved the peaceful Paccetians. However, the Octians have risen from the ashes of their defeat and are on the offensive again, capturing yet more Paccetians. Masuyo is once again called into action to fight this terrifying enemy force, but this time the Paccetians join the fight alongside her, as well as her new weapon, the lightweight and pedal-powered gunship. Can she wipe out the Octians for good this time?
Oh boy, this is a weird one. The original Baraduke is one of my favourite Namco games from that era- an intense sci-fi action game with eerie environments you really have to explore and sometimes unsettling enemies, complete with a heartbeat soundtrack that speeds up the closer you are to death. There's some criticisms for sure- the movement takes some getting used to and I don't like the roulette between stages that can really screw you over if it wants to by taking one of your shields away- but for the most part I really enjoy it. It was released on Arcade Archives
Baraduke II is... None of that. The tone is a lot goofier (among other things like jaunty music, Masuyo now has a propeller hat) and while later stages do become more mazelike, exploration has been de-emphasised mostly because you can no longer turn around and the shields have been removed- outside your gunship, this is one-hit deaths. The Paccets now serve a purose outside the roulette and boss fights as they'll circle you as you rescue them and you can even arm them with guns! However, they only protect you from bullets and not contact damage, and the ones with guns can shoot down other Paccets out in the open, which is frustrating as you can't control their rotation around you and scoring is centered entirely around the huge bonuses you get for saving multiple Paccets in a stage, so you will absolutely shoot some of the adorable little things by accident.
Playing it a bit more for this release I can sort of start to appreciate it- it's more shmup-like this time around- and maybe you will too, but it's still a bit disappointing. If The Cutting Room Floor's page on the game is anything to go by, seeing how much was cut it wouldn't surprise me if this was a little rushed...
