One time I was playing an indie game that billed itself as more of an art project for someone to practice 3d modeling. It was about exploring the place and looking at the scenery with no other game play except eventually getting to the last building.
But the catch was the character was always moving forward, like it was on rails. You could move left, right, move the camera, even go backwards, but the character was always in motion. It was a really interesting choice! I actually really liked it and it made me think about the design choice and how it forced you to explore instead of standing and looking in one place.
That was until I realized I had a controller plugged in and it had flipped over and that's what was making the character move.
It makes me think of stories where people have paused movies and hadn't realized it, or watched something with the brightness too low, or even speed runs to some extent. People are always interacting with art in ways it wasn't meant to and creating new meaning.
