sasuraiger

going your days grow up

Enthusiast and gamesofter. Writer. Creator of @Kawaiikochans.


(Not gonna tag this one because I don't want random fans descending upon me and telling me what happens in the story etc.)

I am right after the first big encounter with the Korean mafia, the point where the systems are all open, the flow has pretty much solidified, and I can be certain not much is gonna change in terms of gameplay.

The big thing is that the flow, battles and dungeons aren't fun, and they've been getting less fun. I might be more into this if I could play the Hard mode right away like I usually do in Yakuza games; that difficulty always strikes a nice balance between requiring thought and still being easily beatable.

As it is, though, the battle system is pretty thoughtless so far as jobs and tactics are irrelevant versus using my strongest move over and over again. Whether mobs or bosses, strategy varies very little. Couple this with a RPG-high random encounter rate and just trying to walk around town becomes a problem.

My fears were fully confirmed when I got into the first truly long dungeon, which was just a series of hallways that never ended. Good JRPGs have good dungeon design too; they lead you in an interesting path, maybe you solve a puzzle or two. This just had hallways. Every floor I asked if it was over, and it wasn't.

Ironically, I now understand what RPG fans who hated beat-em-ups hated about Yakuza; it was making them do something they didn't like. I will stick it out to see the story, but I don't think my opinion of the core gameplay is going to change much from here.


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in reply to @sasuraiger's post:

The pace at which I play the Yakuza games is already slow, I've yet to finish 6 despite having it for years, and life has a way of making me focus on shorter things so I can actually get through games.

This echoes a lot of what I've heard and was concerned about regarding this game and it's kind of a bummer. I have a feeling most people I heard raving about it hadn't played any of the series before; I know for a fact it was several friends' entry point. Not to say they're wrong for liking it, but it's definitely a shift that seems to not work for many.

And I can see folks loving it too, it's got all the series charm, the strong character writing, the wacky substories... it's just that the gameplay core of it is not very good and I'm used to Yakuza being a top-quality game from the inside out.

It's RGG's first time doing one of these, so of course it'll have its issues, but this game makes me feel "why wouldn't I play a Trails instead?" about Y8.