• they/them

i like games and stuff and their music and i do a little coding and stuff

"very likely autism"


ok so there's a bunch of games that have like, extensive endgames with ever-thinner layers of actual new content stretched ever-thinner

two main ones i like that are like that are jack chaos game and monster hunter

and i saw somebody complain that "maxing a weapon in sunbreak takes a quadspillion hours of grinding", which it kinda does, because you have to go through like 240 investigation ranks, which takes a while

i'm almost there (like 221), and my goal at no point was "to max out my weapon"; the entire system is just a way for me to keep playing the game in a way that scales with my increasing skill and power level a little bit better

an excuse to keep playing a game i want to be playing more of anyway, if you will.

same with chaos game--it telling me that i am now on checks notes "lufenia difficulty" isn't really about any new major tangible progress (though there's a surprising amount of that), but about giving me something to do with all my power and game sense, something i want to do anyway

and i think that's always been the appeal of "endgames" or "postgames", imo. so to complain about them not being insanely substantial or whatever misses the point. what do y'all think?


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