sorry for hogging one of the good names

posts from @Science tagged #CalazCon

also:

In a week, RPG-podcast Calacon, featuring 31 players, will start publishing. I'm one of three editors on the project.

I have a post about it on my more-words blog, you can read it here. It won't tell you what happens in the show, but I've written about what it was like to make it, what I did to the files, and what kind of effort we put into it. There is also a segment on "If you would like to edit a podcast".

This is only indirectly part of the Calazcon Promotion circuit. In a more direct sense, I just wanted to write down what it was like to do this work for one and a half years, because besides this post, my voice will be basically not be noticeable in there, by design.

If you'd like to get ready for Calazcon, the first Episode is here (available in a week by the time this post publishes) or search in the podcast app on your phone for Calazcon, the feed is already up (Austin's previous game from a few years ago is documented there, don't be confused).



AustinRamsayGames
@AustinRamsayGames

The release of the first CalazCon (a mega game actual play) episode is set on youtube! You can set a reminder for yourself to join the premiere and chat with others about the episode as it airs live!
https://www.youtube.com/watch?v=oz5IPhGmzY0


Science
@Science

If you're following the right people, you'll see this post a bunch now, sorry. There's many of us.

You can't even hear me in this, I just edited stuff out. Three editors worked to reach what I call the CGP Grey standard of audio editing on this, where everyone sounds as close to a professional radio voice as possible with the material we had and you can't tell how much someone had to think before speaking.

I might post a longer thing about the editing/tech side of Calazcon as I experienced it when we come closer to it if there's interest in my own head.