scrap

Software Developer

big man with red beard, write much word on think rock.


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in reply to @ItsMeLilyV's post:

It really is! And I can't speak at all to what's actually sustainably profitable.

I'd like to think that there's an audience for dense, niche games under 10 hours because like, how many of us have full-time jobs, right? But how to pull that off consistently and actually make money, well... 😖

I'm sure there's demand. There are games that I consider well worth it after finishing them in like 4 to 5 hours. At least to me, it's more about quality than quantity at that point.

Though, well, 5 hours of quality content is already quite a tall order, especially if you're making games solo. 😅

It really is! Bossgame falls somewhere between 3-6 hours for most players, and it took me around 3.5 years to finish (mostly working on it part-time alongside jobs). I definitely want to try different methods to make games faster in the future...