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big man with red beard, write much word on think rock.


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zanzlanz
@zanzlanz

And I call it ✨ Zanzlanz's Collector's Bundle ✨!

After I ported 11 of my games to my game engine (see yesterday's post), I decided to make a launcher to keep track of all 100 achievements!

I just wanted to make this post to highlight some fun parts of making the project:

I got paid in Oreo Cookies

In one of the trailers I made, I joked that you could buy it with Oreo Cookies (@1m19s):

And -- maybe I could have predicted -- a friend of mine actually shipped me this package in exchange for some keys of the game. I was absolutely beaming about it for hours!

4 packages of Oreo products presented on a wood table.

I devoured the cookies and rained itch keys upon his inbox.

Coincidentally, there are exactly 100 achievements

I still can't get over the fact that when I counted up all the achievements for all 11 games, it came out to be exactly 100 achievements. I sat there confused and recounted 3 more times before I was convinced the numbers added up perfectly.

But all of the achievements came from the original medals I set up on Newgrounds.com!

A gif showing the scroll behavior of the list of all 100 achievements.

Getting all 100 achievements is a big feat, which is why one of the rewards for winning is the ability to hijack my Twitter with an automated tweet about your win. A few people got close, but they stalled out at 90%, so anyone can still be of the first 10 winners.

The trophy is my marketing team 🏆

The trophy is just a dozen stretched cubes I manually entered in with code. There's a larger version of the mesh masked out underneath to add the black outline.

All things considered, doing the "branding" for this project really just meant I slapped the trophy asset on everything and anything :)

A promotional image of the 3D trophy and the text '11 games, 100 achievements.'
Just a spinning trophy with a starburst background.

The launcher is secretly a 3D scene

At first I was going to arrange it like a DVD scene selection menu, if you remember those days. But then I settled pretty quickly on a flat grid instead. It still makes use of 3D through a neat interactive effect.

A grid of 11 game thumbnails, each slightly downscaled and rotated inward.
A tight grid of 11 game thumbnails, each pivoting elastically when the cursor passes over them.

The way this is achieved is by using a perfect 90 degree field of view and setting the elements at exactly the correct scale and distance from the camera.

The 3D effect may play a part in the win sequence too.

Link

It would be weird to not link the bundle after writing a whole post about it! But better yet: all 11 games are totally free in your browser. Just, you wouldn't get the opportunity to take over my Twitter if you win :)

A promotional image featuring a screenshot of the bundle.



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