Player controlled camera is Good Enough™️. refined the one-ways to be a bit less buggy as well. Considering having the camera zoom out more and more the higher you get to spot your foes rather than doing a classic off-screen indicator.


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in reply to @seandick's post:

Solid!
One easily ignored suggestion, can the camera anticipate the big dive/drop and shift a bit more down? In the first one, you only have a quick glimpse of where the blue cat you are trying to hit is. If you are in the air with a big drop, might be nice to have the camera show more where you are going to land/impact.

Yeah, I absolutely agree there needs to be a bit more velocity look ahead. I think the one on the left is several hours older than the one on the right and as a result is missing a lot of that velocity awareness. Cameras are a huge time sink if you let them be!