
yep, my games are my livelihood! i used to work for a studio as my main income, but i've been working as a solo developer for the past two and a half years. it's nice to have freedom, but it's also a lot of pressure since it's hard not to be in work mode all the time.
i'm trying to rest more often and mostly work on things i think are fun, to try to avoid burnout. i was really burnt out for the first half of this year, and i feel like i only started to recover last month. i'm doing well right now, although i have a lot of rl stuff going on in the background.
i'm really lucky to have the flexibility of not needing to release a game every month or so to make ends meet, like how it was before i got my first job. it took almost 10 years to get to that point. because of that experience, i think everyone should keep their day job until it stops making sense to... i know how hard it is to juggle personal dev and a day job though. it's just better to choose financial stability when you're starting out, imo, otherwise i think it gets too stressful too quickly. it's really hard to make a good game when you're that stressed out.
When I practice these conscious tools I feel
Energized, Capable, Stable
Truly invincible under the sun
Even through torture and treachery
When called, they’re instantly there to support me
Their rays of light emanating my core, through to my eyes, Increasing my capability
They’re by my side, pushing me towards a brighter future
Like a best friend would
When we come together, that warm, wet liquid cauterizes my wounds.
Soothing the aches of past mistakes
Like a best friend would
This syrup we have, soured by time.
Staying entwined, its foreshadowed
The future may be
Dark as ink
With these conscious tools, I sever this bond.
And open up towards
something more
But how can you sever, what is already you
All the time we spent together.
All the memories we formed…
They cannot be forgotten.
I am a part of you. And you are a part of me.
Just take a look
At that rope
Around your neck
Its golden now.