Finally done with this one. Kind of a struggle, but hey I managed to get it done before the holidays. Quite tired at the moment so Lancer OC lore dump later.
Code witch turning coffee into software
Finally done with this one. Kind of a struggle, but hey I managed to get it done before the holidays. Quite tired at the moment so Lancer OC lore dump later.
Chrono Trigger fan art that got out of hand
I wrote this in an e-mail to people, but I figured I'd copy part of the response here since people keep asking.
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We have people writing critical software. They are not migrating to new software anytime soon (modulo regulation-based incentives). But they have serious problems. Everything from vulnerabilities that are used by nation-state actors to quell dissidents, to not being able to change a typedef like intmax_t because the functions tied to it are baked into specific named symbols in an invisible way (ABI), to constantly seeing people's names getting butchered by Airlines, Databases, and Governments because they're using software that relies on the C locale and mangles names.
These are C problems. Not C++ problems. Not Java problems. Not Rust problems.
C problems.
My job is to solve C problems. That's the motivation. That's the coherent plan. When we stop having long-term, 20-to-40+ year problems, with 30+-year implemented existing practice that we never standardize despite it solving a wide variety of problems, that's when I'll stop writing C proposals.
Yeah I getcha. I was once like you. Pure and naive. Great news. I AM STILL PURE AND NAIVE, GAME DEV IS FUN! But where to start?
To start, here are a couple of entry level softwares you can use! source: I just made a game called In Stars and Time and people are asking me how to start making vidy gaems
Ren'Py:
THE visual novel software. Comic artists, look no further
✨Pros: It's free! It's simple! It has great documentation! It has a bunch of plugins and UI stuff and assets for you to buy! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) You can also port your game to a BUNCH of consoles!
✨Cons: None really <3
Some games to look at: Doki Doki Literature Club, Bad End Theater, Butterfly Soup

Twine:
Great for text-based games! GREAT FOR WRITERS WHO DONT WANNA DRAW!!!!!!!!! (but you can draw if you want)
✨Pros: It's free! It's simple! It's versatile! It has great documentation! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch)
✨Cons: You can add pictures, but it's a pain imo.
Some games to look at: The Uncle Who Works For Nintendo, Queers In love At The End of The World, Escape Velocity
Bitsy:
Little topdown games!
✨Pros: It's free! It's simple! It's (somewhat) intuitive! It has great documentation! It can be used even if you have LITERALLY no programming experience! You can make everything in it, from text to sprites to code! Those games sure are small!
✨Cons: Those games sure are small. This is to make THE simplest game. Barely any animation for your sprites, can barely fit a line of text in there. But honestly, the restrictions are refreshing!
Some games to look at: honestly I haven't played that many bitsy games because i am a fake gamer. The picture above is from Under A Star Called Sun though and that looks so pretty
RPGMaker:
To make RPGs! LIKE ME!!!!!
NOTE: I recommend getting the latest version if you can, but all have their pros and cons. You can get a better idea by looking at this post.
✨Pros: Literally everything you need to make an RPG. Has a tutorial inside the software itself that will teach you the basics. Pretty simple to understand, even if you have no coding experience! Also I made a post helping you out with RPGMaker right here!
✨Cons: Some stuff can be hard to figure out. Also, the latest version is expensive. Get it on sale!
Some games to look at: Ib, Hylics, In Stars and Time (hehe. I made it)
engine.lol:
collage worlds! it is relatively new so I don't know much about it, but it seems fascinating. picture is from Garden!
NOTE: There's a bunch of smaller engines to find out there. Just yesterday I found out there's an Idle Game Maker made by the Cookie Clicker creator. Isn't life wonderful?