Fiddler. Game developer. Desert Bus Stage Friend. Possible shark.

Former dev at Codename Ent., TinyMob Games, Inlight Ent. and more

posts from @sharkfists tagged #godot

also:

sharkfists
@sharkfists

all of godot's bespoke file formats (scene, tileset, etc) use absolute paths for referencing other files so you can't move things around without either using the editor or manually changing every file that references it.

this also means that if you want to re-use a file in multiple projects you either have to have the exact same project structure or be willing to manually edit every file you're bringing over


sharkfists
@sharkfists

this also means that moving any individual file in godot is O(n) where n is the number of files in your project



all of godot's bespoke file formats (scene, tileset, etc) use absolute paths for referencing other files so you can't move things around without either using the editor or manually changing every file that references it.

this also means that if you want to re-use a file in multiple projects you either have to have the exact same project structure or be willing to manually edit every file you're bringing over


Β