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I'm a Vietnamese cis woman born and currently living in the U.S. You may know me from Sandwich, from Twitter or Mastodon (same username), or on Twitch as Sharkaeopteryx. I do not have a Discord or Bluesky account.

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Satchamobob
@Satchamobob

Maybe I'm part of the problem by writing about this, but I've finally figured out how to put my feelings into words. So here's why I dislike The Game Awards, first on a surface level, then on a philosophical level (and also an incredibly petty level because sure why not).


The Surface Level Stuff

It's the coldest take in the world to say that The Game Awards aren't actually an awards show, right? I mean, the majority of televised awards shows also aren't awards shows, but with TGA, it's so nakedly and openly not an awards show that it puts every other awards show to shame. Award categories are vague and have almost nothing to do with the way games are made, which leads to some really confusing nominations. See the big kerfuffle that kicked up this year over whether or not Dave The Diver counts as an indie game. Or how Sifu was nominated for "Best Fighting Game" last year. And then there's the completely useless "Most Anticipated Game" aka the "Please Don't Suck" award. There's something incredibly crass about an award that is effectively a measuring stick for how effective some game's marketing campaign has been.

I feel like I'd be more annoyed with TGA's award categories if it wasn't clear that TGA also doesn't care too much about them. Any award they can let a Known Name (or better yet, an old fashioned Celebrity™️) give away, they give them the stage. Every other award gets rattled off in a lightning round through the show so they can show you another 5 trailers for upcoming games. Hell, even the games allowed stage time are given the bare minimum. It's no surprise there were so many tweets this year complaining about winners being given 30 seconds for their acceptance speech while the latest Honkai: Star Rail trailer gets twice that. So many of the people accepting awards tonight were trying to give heartfelt, touching speeches and rather than, you know, celebrating those moments TGA needs to rush them off the stage for more trailers. In doing so, TGA is never allowed to actually be about the people making games. Not to belabor the point here, but when you've worked on a game that won at The Game Awards (yes I am talking about myself here), it ultimately means less than the trailers that came before or after it.

If Geoff Keighley would just eschew the "awards" part of The Game Awards entirely and rebrand his show as something like "Geoff Keighley's Gamer Christmas Extravaganza" or something like that, I might actually respect him a lot more. But I don't know if that would actually solve the problem with The Game Awards.

The Philosophical Stuff

On a fundamental level, The Game Awards celebrates games in a way that is completely incompatible with what makes games worth celebrating. The Game Awards does not celebrate the craft of making games, nor does it celebrate games as an art form, at least not its own art form. There are other award ceremonies that do both, albeit with their own issues, but there's at least an outlet somewhere to celebrate what makes games special.

What The Game Awards is celebrating is the concept of games. Rather than celebrate the quirks of game design or the unique ways games create narrative and performance, TGA is perfectly fine celebrating the social construct of games and the idea that games are Important Consumable Media. This usually manifests by treating games less like a cultural object and more like a Brand™️. These games are products and they're products that make you feel things and isn't that just the best thing in the world? This is how you get an awards show every year that is more brand marketing than awards show. TGA isn't interested in the human aspect of games, it wants to celebrate games as products made by faceless companies. Sure they're good products and they may even merit being examined as such. Hell, when you think about it in that context, something like "Most Anticipated Game" actually starts to make sense.

But when your only lens of analysis is games as Products made by Auteurs (I promise I won't get on my soapbox about Auteur Theory here), you miss so much of the point about what makes games worth celebrating in the first place. You believe games are Important™️, but only insofar as the number of news articles written about the game, or how many people are watching the game on Twitch, or its metacritic score, or how much money it made the company that produced it. The craft of the game becomes secondary and the only faces worth highlighting are the bankable ones. It's how Geoff Keighley can go on stage and proclaim that games are "something we can all agree on" and have it ring both incredibly hollow and incredibly shallow.

Because The Game Awards only looks at games as Important Consumable Media, it betrays the insecurity and desperation inherent to The Game Awards, and by extension Geoff Keighley himself. Keighley and his creative team want so badly for you to agree with them that video games are Important™️. But when they say they want video games to be Important™️, they mean they want video games to be treated like movies and TV. It's why The Game Awards ultimately feels so much like the logical corporatized conclusion of something like The Oscars or The Grammys. All video games need to do to be viewed as Important Consumable Media is to put on a big fancy show with lots of commercials and occasionally hand out some trophies. It's why people like Al Pacino get invited to these things. It's why the official TGA twitter account posts stuff like "video games have finally made it" when the TV adaptation of The Last of Us becomes the second most watched show in HBO history or whatever.

This hyper corporatizion of TGA also means that Keighley will never say anything meaningful or impactful about the world in which we make video games so as not lose the ability (read: money) to tell people how Important™️video games are. This especially holds true this year as not once did anyone on stage ever speak to the historic number of layoffs that have been seen across the game industry despite record profits, and despite many of the people who made so many of the games TGA proclaims to be celebrating tonight being laid off. Likewise, Keighley never once acknowledged the Future Games class or their open letter asking him to recognize the Gaza Crisis. This isn't the first time Keighley remained silent about the greater game industry landscape. In fact, I think the only time Keighley has ever spoken truth to power on his show was when Hideo Kojima was fired from Konami. Games are not made in a vacuum, and refusing to acknowledge the context in which these games are being made and the effect it's having on the people that make them is simply cowardice.

At the end of the day it feels like Keighley is embarrassed by what video games actually are and so he tries to treat them like other forms of media to provide a veil of Serious Mature Important Media through the elaborate song and dance that is The Game Awards. But by refusing to actually treat games like unique important art created by people, by refusing to acknowledge the world in which we make games, The Game Awards can only ever aspire to be a 3 hour long sizzle reel of upcoming games and fake platitudes about the cultural significance of video games.

And Now, The Petty Bullshit

When I worked for a university game design program, one of our student projects was nominated for "Best Student Game" at The Game Awards, and the student team was flown out to LA to attend the show. Not only did Geoff Keighley not give the award to my students, but he didn't even let the winning team come up to accept the award and give a speech. Because the award was given away very quickly on the preshow before moving onto a trailer for a mobile gacha game or something.

NBA legend Michael Jordan sitting on a couch saying "...and I took that personally."

The students had a lot of fun at the show at least.


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in reply to @Satchamobob's post:

spitballing here, but my take is that the business of video games has a more direct lineage from the computer industry than it does with traditional creative industries, compared to film descending from theater and photography. so, all these events come off more like an industry convention that apple and microsoft do keynotes at, that also hands out a few awards on the side to figures of note.

I've had this exact thought kicking around my head. Me and @mirai regularly talk about VFX stuff and a big thing we talk about is how CG isn't necessarily at all worse than practical effects as much as Practical Effects were made by sculptors and painters and were often loaded with different skills knowledge and were hard to replace. Shit was expensive so you couldn't do everything again. You had to trust your masters.

Meanwhile the VFX pipeline is designed to minimize any one artists influence on the end result. Commodify talent. You don't want masters, you want cogs. And as such all the creative decisions get made by suits and the artists become mostly faceless.

... and ain't that a description of Videogames.

On a fundamental level, The Game Awards celebrates games in a way that is completely incompatible with what makes games worth celebrating. The Game Awards does not celebrate the craft of making games, nor does it celebrate games as an art form, at least not its own art form.

Remember when they had a minidoc celebrating one of the first woman devs in the industry and gave her an award... and then never did it again?

Because The Game Awards only looks at games as Important Consumable Media, it betrays the insecurity and desperation inherent to The Game Awards, and by extension Geoff Keighley himself. Keighley and his creative team want so badly for you to agree with them that video games are Important™️.

I agree but would go a step further - the reason stuff like awards get 30s while a known abusive studio gets a multi minute trailer, nominations are pure bullshit (reminder Strategy Game became Sim/Strategy on the year Flight Simulator came out because Flight Sim obviously needed a nomination but could not take the spot of Actual Games:tm: in Actual Categories) and the entire attempt at a simulacrum of a luxury show with insane lights, hollywood stars and music numbers is just because... that's how Geoff perceives and consumes games. He is not playing Wizard of Legend or CrossCode. Or Shadow Gambit or Victoria 3. The closest to a "non blockbuster" he plays is unironically something like Dave the Diver, probably, because it made waves in "mainstream".
He sees gaming under a AAA, flashy tech, 4K TV only lens, and that's what he is presenting to the world as Gaming.

My other piece of evidence was when he hyped the general audience A LOT on Twitter for that UE5 showcase... because yeah, Lumen looks insane, but a tech presentation lasting 1h on a game engine is not exactly something oriented to the general audience, so there was backlash. Geoff thought it ruled because he clearly loves flashy high tech promises. And his reaction was to then really underhype the next couple trailers he had.
What means when THPS1+2 - you know, a shining example of a good and compelling remake of a cultural cornerstone that shifted perceptions around an entire sport and its subculture and is influential to this day, while also modernizing itself with inclusions of diversity and the new generation of skaters - he spent the entire time prior going "oh it's just a small thing this time".

Completely out of touch. Because if it's not the next Bioshock or Assassin's Creed, it's not important to him.

And don't get me started when he opened a show with the most milquetoast speech against employee abuse and pulled a... report hotline??? out of his ass that also went nowhere and was never talked about again. And 2 minutes later he had a Quantic Dream trailer ready to go. A Star Wars debut!! Now that's Important Gaming!!

This hyper corporatizion of TGA also means that Keighley will never say anything meaningful or impactful about the world in which we make video games so as not lose the ability (read: money) to tell people how Important™️video games are.

This is what bugs me most about TGA. The fact that I'm not watching this for awards but to see world premiere trailers is such a bummer.

I'm not even sure The Game Awards is an advertising showcase at this point. I noticed Keighley kept giving stage time to people he's "helped" in the past already. Kojima obviously, but then pomp and circumstance (and a reminder most people only know who she is from The Game Awards) for Ikumi Nakamura as she shows off a trailer to try and get a publisher. Sean Murray had to wait for Geoff to recount the history of No Man's Sky at the Game Awards before showing the trailer for Light No Fire. "Ulf from 10 Chambers" got the same treatment before the Den of Wolves trailer, but apparently wasn't well known enough for a full name. The fact their prior game was announced at a TGA was enough.

It felt like Geoff desperately trying to say "see?? Do you see how important this show is to everyone???" while sucking the air out of the room. This show didn't even work as an advertising spectacle. Why advertise at The Game Awards if a few mainstays are going to get all the best slots and treatment, even if they have nothing to show? It was a bad Gamer Christmas too.

The Game Awards don't even exist for advertising anymore, the Game Awards only exist to promote the Game Awards. The final announcement was they got the same big fancy theater for next year, followed immediately by someone in the crowd tweeting Larian getting told to wrap it up in the middle of Swen Vinck's memorial of a dead developer.

"There's something incredibly crass about an award that is effectively a measuring stick for how effective some game's marketing campaign has been."
This is every award at the game awards. The jury is 100+ outlets and influencers around the world. Journalists don't review/play game people don't care about, journalists don't vote for games they haven't played, so the result is the same. Best marketing mean most played and thus winner. It's especially true for the Indie / Debut / Game for Impact where one game (Sea of Stars, Kena, Stray) will have 100+ review while all the other have at best half that. Yoshida was literally the one to accept Tchia's award this year :|

Fun fact about most anticipated: while it's voted by the public, it's usually so good at predicting who will win GOTY that this year was the first time a previous Most Anticipated didn't win GOTY.

TGA is just a mirror, it's bullshit because gaming is bullshit.