Sharks are cool and comfortable!


Elden Thing | Back & Body Hurts Platinugggggh Rewards Member


Profile pic and banner credits: sharkaeopteryx art by @superkiak! eggbug by eggbug! Mash-up by me!
[Alt-text for pfp: a cute sharkaeopteryx sat on the ground with legs out, wings down, jaw ajar, and hed empty, looking at eggbug and eggbug's enigmatic smile.]
[Alt-text for banner: a Spirit Halloween banner with eggbug and the sharkaeopteryx that Superkiak drew for me looking at it with inscrutable expressions]


I'm a Vietnamese cis woman born and currently living in the U.S. You may know me from Sandwich, from Twitter or Mastodon (same username), or on Twitch as Sharkaeopteryx. I do not have a Discord or Bluesky account.

Ask me about language learning/teaching, cooking/eating food, late diagnosis ADHD, and volunteer small business mentoring. Or don't, I'm not the boss of you.


I think people deserve to be young, make mistakes, and grow without being held to standards they don't know about yet and are still learning. So, if you are under 22, please don't try to strike up a friendship or get involved in discussions on my posts.


Please don't automatically assume I follow/know/co-sign someone just because I reposted something from them—sometimes I do, sometimes I don't. Also, if you think being removed as a follower when we're not mutuals is a cardinal sin, please do not follow me.


🐘Mastodon
search for @sharksonaplane@mastodon.sandwich.net and hit follow if you want
Hang out with me on the Auldnoir forum! (you can DM there!)
discourse.auldnoir.org/
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hthrflwrs
@hthrflwrs
Anonymous User asked:

Curious if you can elaborate on "playing steam's algorithm game"? Are you just talking about adding screenshots a description etc or is there something else that you're doing?

the algorithm game is a few things:

  • putting together a proper description, trailer, screenshots, etc
  • giving your game the proper tags for discovery
  • sending the game to steam curators. honestly i have no idea how effective this is but it's the done thing
  • passing the ten-positive-reviews-by-paying-customers mark on day one so steam recognizes your game as "real" and lets the algorithm promote it. this is the big thing; if you don't hit this margin, you'll be fighting an uphill battle for a long time
  • similarly, passing the fifty reviews mark is very important, as that's when your game can go from being marked as "positive" to being marked as "very positive." similarly, at 500 reviews you can hit "overwhelmingly positive" if you're above 95% positive, but it's a hell of a hike getting there
  • participating in seasonal sales, participating in themed sales, putting together your own sales. sales sales sales sales sales

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in reply to @hthrflwrs's post:

Can confirm this from another angle too - When I released on steam I'd gotten myself incredibly burned out and so after I set up my store page and tags, I just collapsed and did nothing on or after launch. To this day it feels like a struggle to get steam to show 77 Oleander anywhere and even with curator recommendations, not hitting at least that 10 positive reviews mark has really made it feel like a slog to get any traction on steam whatsoever.

Cannot begin to overstate how important it is to plan for doing those things as part of your release plans.