Sharks are cool and comfortable!


Elden Thing | Back & Body Hurts Platinugggggh Rewards Member


Profile pic and banner credits: sharkaeopteryx art by @superkiak! eggbug by eggbug! Mash-up by me!
[Alt-text for pfp: a cute sharkaeopteryx sat on the ground with legs out, wings down, jaw ajar, and hed empty, looking at eggbug and eggbug's enigmatic smile.]
[Alt-text for banner: a Spirit Halloween banner with eggbug and the sharkaeopteryx that Superkiak drew for me looking at it with inscrutable expressions]


I'm a Vietnamese cis woman born and currently living in the U.S. You may know me from Sandwich, from Twitter or Mastodon (same username), or on Twitch as Sharkaeopteryx. I do not have a Discord or Bluesky account.

Ask me about language learning/teaching, cooking/eating food, late diagnosis ADHD, and volunteer small business mentoring. Or don't, I'm not the boss of you.


I think people deserve to be young, make mistakes, and grow without being held to standards they don't know about yet and are still learning. So, if you are under 22, please don't try to strike up a friendship or get involved in discussions on my posts.


Please don't automatically assume I follow/know/co-sign someone just because I reposted something from them—sometimes I do, sometimes I don't. Also, if you think being removed as a follower when we're not mutuals is a cardinal sin, please do not follow me.


🐘Mastodon
search for @sharksonaplane@mastodon.sandwich.net and hit follow if you want
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discourse.auldnoir.org/
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hthrflwrs
@hthrflwrs

Here are two screenshots. One is of John Madden Football 1994, and the other is of Madden NFL '95. In every Madden game up to Madden '94, all the players were white; Madden '95, meanwhile, featured a number of Black athletes (including placing Erik Williams and Karl Wilson on the cover). This was, by and large, due to the work of Gordon Bellamy: a Black, gay game developer who worked to make the game better represent the demographics of real-life football.

A picture of Gordon Bellamy.

There's a Netflix miniseries that interviews him about this experience (and other game developers about their own experiences), called High Score. You can check out the trailer here.

This is far from the only thing he's done: he was the head of the IGDA from 2010 to 2012, helping to expand the group's scholarship program, and has held a number of leadership roles throughout the games industry. When I met him a few years ago, he was a college professor: a position which he holds to this day.

His most striking attribute when we met, aside from his relentless positivity, was this... galactic big-picture perspective. A rare clarity of vision. A design choice in a game wasn't an end in itself to him, nor was it a means to an end; it was a means to another means to another means. Every game was building to the next one; every business decision was setting up the future.

To quote him, from the trailer to High Score: "Video games afford you the opportunity just to start over. In games, we all start at the exact same place, to play together, because we're all playing by the same rules."


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