There’s a lot of game design systems where I sit and wonder, “Do we really still need this? Is this something that actually interests me?”
And one of the systems that I always seem to land on is the Experience and Leveling systems in RPGs.
While I would be fine with seeing more games completely do away with it, and opting instead for a different form of character progression, there’s one thing I love seeing as a compromise…Experience Share across your party members.
By “Experience Share”, I mean the concept of all of your party members receiving the same amount of experience points for battles. Or, if it’s a game where only 1 party member battles at a time (like Pokemon), the concept of giving the rest of a party at least a fraction of the earned experience.
I don’t have any fancy reason for preferring it except that it’s convenient. It saves a lot of time and effort.
