I'm seeing this sentiment around with regards to the whole unity clusterfuck, but... do people not understand just how much work that is? It's not impossible, but it's not like you just drag-n-drop your assets into a different folder and click "compile".
It would be an enormous undertaking many devs can't afford (time and money wise) just for things currently in development, let alone things that have already been released.
Unless they roll this back, games are going to disappear, or never appear at all.
This is going to turn into a preservation nightmare too now that I think of it. I hope people are starting to archive any and all Unity games right now. Because i know there's plenty devs who will wait for this to get rolled back, but there might still be plenty who will just straight up take their work offline forever regardless of the long term outcome of this whole ordeal
if forced into the position of doing a lot of administrative accounting and potentially paying more than the game made, a lot of devs will just delete their games from the internet.