lexyeevee
@lexyeevee

i can't believe nintendo would try to stop me from getting all of their video games for free on the console that they made. who do they think they are? a business?


it would be nice if the thing they sold was actually just a little generic open hardware platform for running software with some buttons on it. it would be great. it would be the way the world ought to be. similar to how it's fucking absurd that the xbox and playstation both exist when they are both basically just regular computers that can only do one thing at a time now.

but that isn't the premise and was never the premise, and with the economics of big game development being what they are i don't even know if it could feasibly be the premise. and we all know this, we have all always known this

and i mean it's not like anyone is hacking their 3ds to play a plethora of free homebrew games right

i don't know. i don't care if you hurt nintendo's feelings or whatever. it's the bitterness itself i see sometimes that's inherently offputting. it's hard to put my finger on exactly why, without speculating wildly. but it seems like people get real comfortable with piracy and start to take for granted that it's not merely defensible but a thing they ought to be able to do, so anyone trying to stop them is now getting in their way. and as someone who would like to sell video games that is just an uncomfortable attitude to witness

and i don't even want to try to stop you. i will never put drm in anything. but i would sure feel better about sticking to my principles there if i ever witnessed even like, the slightest hint of... grappling with something, of acknowledging that taking something someone wants to sell is at least Generally Dubious. but instead whenever i see people talk about piracy there's often this smirking undercurrent like it's their god-given right to have whatever they want for free.

you know there are patreon scraper sites that exist specifically to circumvent the use of patreon as a paywall? i've seen the people who use those talk about it. it sounds very similar, as though artists are denying them the artwork they deserve, and they're getting one over on them by taking it back

and people will say "oh but of course i wouldn't steal from an indie artist, obviously", but when there are plenty of other people who would, maybe it's not as obvious as you hope. the way you talk about things has an impact. nintendo may not read your posts, but i do


shieldfoss
@shieldfoss

The fairly easy way to cut through this is --> Are they gonna give me my money back?

I purchased* a device with certain capabilities, those capabilities are now gone. Nobody else gets to do this, retroactively make a purchase worse after money changed hands, and I don't see why companies that can do it with software should be any different.

*In fact I did not, work with me here


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in reply to @lexyeevee's post:

I feel that a lot of times, piracy is a bit of a service issue, because according to some statistics (I forgot the source qwq), the biggest fans tend to be the one who pirate stuff. This can be due multiple factors, such as the game not being made or distributed anymore, and the scalpers making the resale value be ludicrously high.

just that it's relatively unlikely that many people have only just now heard of and decided they want particular 3DS games, in specifically the last two months

what about them? yeah that absolutely sucks (though being available on cartridges you can't buy isn't a much better fate). but i guess, i don't know, the reactions i've seen are a bit more visceral and personal than can be explained by a passion for game preservation

i don't know, there's something incongruous here i can't quite put my finger on

i mean the issue is less "nintendo wants you to buy their games" and more "nintendo will not sell you their games." i bought A Lot of eshop games back when that was a thing you could do, but now it's not so the only way to play anything is to hope it got a cartridge release (and pay scalper prices, it's not like nintendo or the devs are getting that money at this point) or pirate it. if it didn't get a cartridge release, your only option is to pirate it.

taking down the eshop was already kind of a dick move but following that up with the first software update in like 10 months exclusively to prevent actually getting any games for the gaming hardware that they've fully dropped support for is kind of pointlessly hostile. what do they gain from this? genuinely unclear. it's not money (you need to sell games to get money) it's just ideology. at this point, the 3ds is as dead of a console as the gamecube and i've never seen anyone but nintendo argue against pirating gamecube games.

yeah, i don't actually pirate things because as an adult with money it's a joy and a pleasure to pay people for their work but the times i'm most tempted is when they refuse to take my money!

i'm a big proponent of "abandonware is free game" but it's been barely two months, and while the eshop is obviously not coming back, that still seems like a real short turnaround. like if you wanted some particular games, you knew this was coming and could've bought them in march.

i'm guessing what they gain is about reputation to publishers. from what i've heard, nintendo was close to getting in hot water with the DS because piracy was so rampant, and there was a genuine risk that some major studios would just stop making games for nintendo platforms altogether. after going through that i'm not surprised that they would very much not want the legacy of their final handheld to be as a piracy free-for-all. they can't make consoles if they're the only ones making games for them.

and i wish this kind of thing were more obvious to more people. i don't really understand why it isn't. of course the finances go beyond whether one person buys one copy of a game or not. whether or not there's a formal study of the financial impact of piracy, if you as a publisher hear that a significant fraction of DS owners also own a flashcart, that might make you hesitate before committing however many millions of dollars to making a DS game.

i don't think it's good that they did this. i wish all media were just released freely the moment it's no longer sold. i think it's total fucking nonsense that nintendo sells access to game boy games i already own, i still own, especially when software sales already try to have their cake and eat it too by claiming i'm buying a license. well then i still own the damn license for all these game boy games, so why do you get to sell them to me a fifth time? but i don't think this patch is at all surprising either.

it is surprising because they've undertaken no action to stop any of this for 6 years. what few patches existed didn't make any attempt whatsoever to patch any of the security flaws (quick edit: they did stop one browser exploit nobody used at the time)

the legacy of the console is unchanged, it was finalized in march when they closed the eshop. no publisher is going to look at this situation and thank nintendo for finally closing holes after all commercial activity has ended

maybe it took this long because it was difficult to justify putting the dev time in, but they might as well finish what they started now than some years later. maybe there was one more hole they wanted to patch but couldn't find a way to, so they finally released what they had since they're winding the whole department down. i don't know. it's not like this was one guy in a room deciding whether to push a button or not. it takes time and effort to research and fix and be real damn sure you're not breaking any of the existing games with what's probably your very last patch to a system.

it's about impressions and goodwill, not concrete reality. everyone who wanted to hack their 3DS has surely already done it. but now maybe publishers are slightly more likely to have a vague sense of "nintendo will still be on top of this stuff", and slightly less likely to have a vague sense of "their last console is a piracy paradise". that is, apparently, worth something.

and again this isn't "wow what a good idea", just "there are conceivable reasons and this is probably not arbitrary, and the impact goes beyond immediate game sales"

they can't make consoles if they're the only ones making games for them

I know this is tangential to the point you're making, but it's something that's annoyed me about Big N for a while and I think it does tie back in: realistically Nintendo is the only company making games that people buy for Nintendo consoles so they can freely pull shit like this without issue.

Don't believe me? Try and find the best-selling Switch game not based on Nintendo IP (here's a hint - it's 23rd). Only 10 of the 50 best-selling switch games aren't "Nintendo" games (and I'm being generous by including Hyrule Warriors in that 10), but four of those games are still published by Nintendo itself.

When you have control over your customers' consumption like this, why give a fuck about other publishers? The Switch is still the only dedicated portable with a decent install base so they're currently the only game in town if you want that market; plus customers will just stomach this bullshit since they can't play MK8DX anywhere else.

Maybe one day I'll get around to making an effortchost about what might happen to Nintendo when Miyamoto retires or Gen-Xer nostalgia isn't so profitable and Nintendo hasn't created any new IP in two decades (Arms flopped, Splatoon does good numbers but nowhere near Zelda/Pokemon/Mario), but today is not that day.

the top of that page mentions:

As Nintendo shares the sales of their video games every quarter while most other publishers do not share sales figures per console, this list consists mostly of Nintendo-published titles.

i also don't really understand how having more third-party publishers would make nintendo less able to release antipiracy patches?

The point I was try to make was that controlling the majority of the games people actually buy allows Nintendo to act more unilaterally; if an antipiracy patch would break the switch versions of fifa which were the fourth, seventh and ninth best-selling games on the console it might not happen.

The Wikipedia list might not be as complete as I thought but (at least for games with physical releases) it's still fairly accurate; whenever I go to walmart/gamestop the switch section breaks down to 7 mario/pokemon/animal crossing games, 2 shovelware and 1 jrpg

So far the closest thing to a "generic open hardware platform" is the Steamdeck as a portable Linux machine if you can obtain one (was just talking to some Aussies who informed me that Valve didn't even have the courtesy to offer the damn thing in Australia), but the 3DS... I highly doubt we'll see another double-screen gaming handheld ever again. And Nintendo shuttering the eShop for older consoles was supposed to be the deathbell signalling the end of official support for the consoles, so I'd like to think it's the fact that they pushed one more update to render certain things unusable that threw some people for a loop.

Ultimately I'm kind of in the same boat as you though regarding this instance of less-than-legal activity. I will always get up in arms about people pirating games from active indie devs who are still working on projects however, because I'm sure most of us know that people outside of the larger industry are struggling just to make something.

i think some of the issue there comes with, like

they've physically taken the e-shop down. they do not sell games for that console anymore. 0 money from any used game purchase would go to them anyways, and the e-shop games are effectively just lost without the option to pirate.

at a certain point, it becomes the ethics of abandonware: is it ethical to pirate something a company refuses to let you buy legally.

and when they actively still abandon putting the work in to let you purchase but still put in work to not let you pirate, it just feels petty. what does that gain nintendo to put that money in, the 3ds is end of life anyways, they're not making anything off of it anymore.

a used game purchase makes nintendo exactly as much money as a pirated game - 0. i fundamentally don't think one is less ethical than the other on a dead console.

Other people have commented better than I can but I just don't see the utility or value in performative guilt over jailbreaking a device I bought to play games that Nintendo is actively refusing to sell me. I also don't see how "some random artist on Patreon" and "international multi billion dollar company Nintendo" is a remotely valid comparison except in that international multi billion dollar company Nintendo - or one of their peers - is likely the one actively stealing from said random artist which is why they need a Patreon.

because nobody really makes a point of how they're only stealing from the international multibillion dollar corporation! and there are people, plenty of them, who do gleefully steal from random artists on patreon! so how am i supposed to tell the difference when everyone talks about it the same way?

maybe that's what the "performative" guilt is for — demonstrating that you do in fact care about the impact you have on the world with the things you do and the way you talk about them. nintendo doesn't read your posts, but i do

I think there's a point to be made here about the comfort in which many people pirate, and how "Oh, but I only pirate from corporations" can be a hollow promise, specially with the advent of patreon scrappers which have been a real problem to creators I believe. (even if pirated copies aren't necessarily lost sales, someone barely making rent but still being "famous" on one of those is pretty indicative of an issue [which I've only heard about happening, don't quote me on that as I haven't done the research, hehe]) (as for indie games, I haven't heard piracy being a problem since like, World of Goo, but updated data would be nice)

But I would suggest pivoting the point away from nintendo because they deserve to be burned in a lake of fire, hehe.

Let's all try our best.

yeah this is really about nintendo only incidentally. someone i followed on masto has been posting nonstop about how they pirated totk (like they are posting more about its interaction with emulation than about the actual game, consistently) and that left kind of a bad taste in my mouth, so i suppose it's been on my mind

Yesh. I think this was a complicated time to tackle the subject because the Anger at Nintendo is mixed in with the actual thing you're trying to get at, the comfort at piracy, so when attacking one you end up attacking the other.

And I am sure many people who don't normally feel comfortable about wanton piracy are being made more boisterous by this frustration, so your criticism is once again casting a wider net than it should, meow.

I can see it, hehe. Both by giving people a (Moral!) reason to pirate, which can start at corporate but then they keep justifying more and more things (not everyone of course, not most people, but some do fall in this trap), and by also broadcasting the concept of a Morally Okay Piracy in a way that doesn't really bring all the nuances of the discussion by it just being a bunch of people being angry.

But I think they need to be surgically separated and analyzed by themselves and then in conjunction. The anger should be treated as a root cause to the actual issue at hand, non-judgmentally, (even if you have other problems with people being angry at nintendo it's always good to tackle one thing at a time, hehe) and then the bulk of the argument can go without it.

tbh in a time when all media anyone actually buys or plays or watches is owned by like three companies I'll take my vague anti-corporate hostility where I can get it

the patreon thing is wack but yeah lots of people get insanely shitty when even physical objects that have an obvious time and material expense associated aren't sold at cost or cheaper. And who do you supposed instilled that expectation, hmm

anti-corporate hostility doesn't accomplish that much, i fear. it still centers on the corporations and offers nothing to replace them. if you want other media to succeed then put that energy into active enthusiastic support for smaller things

Ironically when I was still putting money into the ecosystem, I loved seeing small games pop up on the eshop (or whatever the switch's storefront is called, it's all eshop to me) and thought it was real cool that much smaller publishers/devs could get sell games on a Real Nintendo Console and the market that entails. Felt a lot better about spending $20 on Moon than $60 on ACNH, ignoring any gameplay of either.

I wish it wasn't such a chore on a technical level to do self releases like Rimworld. They just send me a link to download new versions that even run natively on linux when they have an update, I love them. Haven't played that game in years but I love 'em.

My understanding is that Nintendo will become aware of an indie game that they think might be a good fit for Switch and they approach the developer to ask them if they'd consider doing a port. I don't think there's a way for an indie to specifically apply for a developer license on Switch, at least not in the US. The platform's apparently a bit more open in Japan.

very fair, but what would that look like in the context of portable gaming? Any step in that direction from someone who is not themselves the head of a major corporation is going to start with a widely accepted practice of jailbreaking your console to run unauthorized software.

I guess the Steam Deck is doing a lot to make it possible to persuade your friends to just get a tiny Linux computer instead and put whatever on it, probably will have a lot more options on that front in coming years.

i don't know what portable gaming is right now. it's in a very weird space — dedicated handhelds are dead because everyone has a phone, even though phones are hot garbage for playing games. the switch is portable-ish and you can publish there, somehow, allegedly, but it all still goes through nintendo. small general-purpose computers are just barely on the edge of feasible, which gives us the steam deck, which is popular but not near-ubiquitous like the 3DS was... and it strongly encourages but i guess doesn't require going through valve

i hope it's successful enough to like, continue to be a thing. but right now i don't know. as a one-fox operation i wouldn't even dream of attempting something handheld-only right now

I do not get why phone gaming is so fucking awful, even the lower end is basically a nominally open-source supercomputer compared to the unattainably expensive portable consoles people spent most of my life obsessing over. and yet, now that they're here they're not a remotely viable option.

my assumption is that now that Valve has invested in the R&D work to make portable consoles a PC form factor (and thoughtfully provided it to the Chinese manufacturing environment) in coming years we'll see a huge proliferation of interchangeable Wine-based consoles that'll make development in that space much more of a free-for-all. But up to this point if you wanted to play a videogame and you weren't at your house that's always involved going through a megacorp, it's not really analogous to the torrenting Disney thing where there's millions of much better non-Disney movies out there your TV or computer will allow you to play. Maybe that meant you'd be better off abandoning videogames-on-the-go for the noble anticapitalist sport of hoop rolling, but that wasn't really gonna happen.

i don't know. it doesn't seem like it should be an inherent problem. but despite the fact that everything comes from a central "store", where it is trivial to Buy Things, there was a race to the bottom and now it's hard to compete your way out of it

i guess also people who are Into Video Games don't do it on a phone, so an entirely different vibe developed that has to appeal to... some different kind of people? i don't know. it's all weird and gross

i know there weren't a lot of handheld alternatives, but also the consolidation of media has been happening alongside the fall of handhelds. i don't think disney felt like quite such an oppressive cultural force in like 2005, but now microsoft owns both minecraft and bethesda

oh yeah in a general sense things are absolutely getting worse, if LCD screens weren't already such a mature technology Disney would 110% be snarfing up all the patent-holders and ensuring that the only screens anyone could buy would exclusively play Disney movies. Hell, they might still. But in the specific space of videogames, there really weren't alternatives before and now there... sorta are?

what on earth are you talking about? emulation?
piracy is the act of stealing
emulation is running software on platforms they weren't designed for

this whole discussion is around 3ds piracy ON the device you would presumably already /own/

This is the first time we ever met and you're dragging out an interaction that didn't need to happen.
Yes it is drama, yes you are being an elitist weirdo about it, and how the fuck was I supposed to know your pronouns?

Jeez, the terminally online never cease to sink lower than expected.

What bothers me so much about their action is that it's at present (pending further exploits being found), making the 3DS a less useful console in the coming years. To my knowledge, nothing they've done has changed the functionality of already hacked devices, it's ONLY making a difference to consoles currently unhacked. My 3DS is already hacked, this makes no difference to me, but there's tons of unhacked 3DSes out there that are potentially becoming a lot less useful if they get this update installed. It's not quite bricking them or turning them into e-waste, but it does feel in that vein. Scalpers and people that treat would be software or would be e-waste as speculative assets annoy me the most and I get an extremely bitter taste at the thought of someone buying into the currently way overvalued used game market than pirating an old game and having that money for anything else.

On top of as others have mentioned, doing this after effectively killing support for the console.

Yes they're allowed to do this, it's not illegal and there's some good business reasons to do it from their standpoint. That doesn't make it any less shitty. I'm still bitter about N DMCA'ing third party fan art works, that's what made me stop giving them any money to begin with. Some people just really wanna play game and I'm glad they can do it without spending money, having the option to do so at least feels like one of the few actions one can take that make at least the smallest impact against companies that really can do whatever the fuck they want, regardless of how much it ultimately does in isolation.

I am very familiar with the "grr dont paywall art" types, I can see the similarities but I personally make the assumption that at least around here, folk are mature enough to know the difference between "fuck you, big company that has already told me to go fuck myself" and "fuck you, person drawing art I like online that wants to make a living".

i guess i am struggling a bit with a sentiment that is ultimately "it's shitty of nintendo to try to stop anyone from stealing games". it may be a pain in the ass and frustrating sure, but... the "how dare they" kinda thing is really rubbing me the wrong way. it's not like they're patching the game boy advance here; the last 3DS release was half a year ago, and the eshop was taken down a single digit number of weeks ago

so i don't know, i don't know how to lay this out in a way that other people will feel where i'm coming from, but i'm not exactly left with an impression that everyone's feelings about piracy are... tightly scoped. i mean christ there's a comment in here talking about "performative guilt", like they're put off that i so much as suggested they should feel a pang of hesitation before stealing something. maybe they've only ever pirated 3DS games in the last two months though, i guess that would be fine

To me, rightly or wrongly, when the 3DS shop closed that's basically Nintendo disowning it and saying "ok, we don't care about this anymore". "It's shitty of nintendo to stop anyone from stealing games" quickly goes back to "Is it stealing if you can't buy it normally?" This may be 3 parts perspective on console life and, in the heaviest quotations here, " ownership " of the platform. One part people feeling personally attacked by someone|something|an entity removing|encumbering their ability to pirate games on a particular, arguably defunct, platform.

But also for me personally, I grew up pirating stuff. I've been doing it damn near as long as I've had access to the internet. I've at points had no money to buy games what-so-ever and pirating, particularly having a broken DS I picked up for $20 and a flash cart, was of great significance to me. Piracy is just normal. I had more details here but it goes into the usual "well these people I'm ok pirating things from" stuff which has been covered.

I think the implication of caring about pirating things from sources they don't care about is what rubs some people (not exclusive to you I'm sure) the wrong way, even if that implication isn't intended. But also the wording right there, "I pirate things from people I don't like" is vague. Is that just big companies? Or will you go pirate anything if you come up with any argument to dislike the person selling it? Maybe I default to the benefit of the doubt that others here understand the value of paying people money, whereas someone that makes games is more sensitive or prone to assuming someone will have more selfish intent?

Also personally, and as others have stated, I do just enjoy shitting on Nintendo's corporate policies straight up.

Also, and I mean this very genuinely, but at this point I think the discussion is less about the original topic and more, as things usually are, trying to understand perspectives. Hopefully the above is actually helping that and not just restating obvious things.

two months is just a real short timeframe. to them it's probably all part of the same overall process of winding down 3DS support.

and yeah that's sorta the thing. people talk about it and take for granted that it's totally normal. more than totally normal, even; something they should be able and allowed to do. nothing about that suggests "but i would only ever do this to a corporation". i don't know if people even think about it like that, given that folks here seem to bristle when i so much as suggest that stealing a thing perhaps ought to give them 0.2 seconds of pause. i don't even know how many genuinely care about game preservation and how many are just tossing it out there as a "good" reason to pirate.

it's deployed and discussed like a broad principle, so it comes across to me like a broad principle, one where my work has no value but it doesn't matter because surely someone else's money will fund the next game

Yeah the console "life" or whatever is totally just different perspectives then. I wouldn't say either is right, for me for sure the moment the shop was shut down, console is disowned. Pushing any update after that point does not feel correct to me. I'm sure to a whole team doing dev work on the hardware might be working on a different time scale.

And yeah the piracy point is a big different perspective as well. I don't even chalk it up as stealing, that implies a lost sale and I think most, not all, but a majority of times it's not a lost sale. That's how I feel about it personally, and again I can see how someone that actually publishes and sells their own games would not think the same way. Again, I wouldn't say either is "correct".

Of course it's easy to push that into a broad discussion about if things should have monetary value, which I don't want to write out lol. Personally I value people's creative work and want to do everything I can to enable them to make a living doing it. I do not value large corporations with shareholders that do shareholder things, and I'd rather not help them continue doing that when I can avoid it. Hard to avoid, little I can do, but I'd rather spend money on furry art than a used copy of Luigi's Mansion 3. If nothing else, it makes me feel a bit better about having disposable income.

i mean, we have the term "art theft", and it's often used even for stuff that was freely available in the first place. so there is some notion of "theft" meaning taking an improper copy. i wouldn't apply it to nintendo art or whatever, for an elaborate series of reasons that i've never really seen anyone talk about but me, but if it applies to art then i don't see why it can't apply to games

and yeah it kind of sucks to watch people pass around your own work you're trying to sell access to, perhaps even gleeful that they've defeated you in some way. corporations don't have feelings, but not even every 3ds game is made by a corporation, a distinction i have seen precisely 0 people make today

there is a lot i think about this and adjacent stuff that i've not gone into on cohost, but it is a lot, and i feel like every time i post about piracy i ruffle the feathers of people who just want to pirate without thinking too hard about it. but probably my core thing here is that i wish people would think harder about it

Art theft as a concept is very different IMO, but I can see how that ties to the point after about "People waving something around that you're trying to make a living from creating" in a way.

I can't write this without it sounding like snide, but if someone is currently writing 3DS software and selling it I'd be interested to at least see what it is, because that sounds neat.

Otherwise it kinda comes off to me as one of the reactions I've heard made towards people that love the dreamcast, owned one back in the day, but first bought it during the end of life fire sales where you could get the console and games for dirt cheap. "You should have bought it before Sega ran out of money!" Not quite that blunt or obtuse but a similar core concept.

And yeah I think ultimately there's an important core point to be made about piracy but there's a combination of the points being made in conjunction of already charged/heated events, people getting more defensive more quickly about it than they should, and maybe some viewpoints that aren't clearly elaborated off the boot that make that perspective gap worse.

Ok we're reaching the tiny width zone. That's all for me. Take care.

I think the DS and 3DS are cool, in concept, and the idea of writing homebrew games or software for them that can take advantage of the touchscreen has some appeal. Why not mobile phones, you ask? Because of the way the graphics modes work and stuff. The restrictions they impose are interesting. Also they still have physical buttons too. They're more advanced machines than a GBC or GBA or SNES or Genesis or the like, so you can do more with them.

I even found a (very anti-piracy) guide to making homebrew software for the DS, and a library for it (libnds) and a program you can install which will set everything up for you. I haven't found anything like that for the 3DS, but it must exist, since there seems to be homebrew stuff for it.

Also third party shells firmware adds the ability to back up your save data, which sounds incredibly useful even if you just want to play the games you already own.

And as others have said, if I were to buy a 3DS now, Nintendo would refuse to sell me any software for it. And for the cherry on top, they expect you to rebuy your games in the virtual console with every new console.

I don't know. This just feels like them kicking the dog after they already shot it.

to me, the comparison between pirating nintendo and pirating an indie artist sounds a bit disingenuous but i think i get what you mean. in the end, even if we're pirating for arguably good causes, there's a whole community who doesn't give a shit about these nuances and just do it because they can; as a aspiring artist myself, i ressonate with the discomfort. but then again, i don't think that the people talking about pirating nintendo right now are the same that'll indiscriminately do this to any small creator. or maybe this is just me being too innocent and hopeful

or maybe i just misunderstood everything you said! i do be dumb like that sometimes

the thing about this discourse (and every other that happens online) is that people tend to miss the point when the subject is so objectively bad that we don't even stop to actually understand what is being said. we read nintendo and think about corporate greed, anti-consumer behavior and the other shit embedded to their history, so having someone saying something other than "fuck this huge company" gets misinterpreted fast. when i don't think you were specifically talking about them at all

in the end, nintendo gives zero fucks about any of this so i understand where people are coming from. but discussing the ethics of piracy as a whole is important too, so i understand you

personally even though I've had a hacked 3ds for years i never pirated anything. i just used it to customize the background/music, startup screen, take screenshots, backup saves, and make hacked pokemon back when i played that.

i think I also personally get annoyed by the fact that the anti-piracy updated are always called "stability/security" updates or whatever. have the courage to admit what you're doing lol.

also yeah i generally have the money to buy the games I want so I do so. the only stuff I pirate is like stuff that's a decade out of print.

agree

i feel like the idea that corporations act in ways that are shitty and lame to deal with is such a truism it's only worth mentioning if you're trying to bait out the kind of person who will try to defend the moral righteousness they cannot have (because they are corporations)

if a callout isn't about that but is about ownership and payment rendered for services under capitalism or even some inalienable right to free shit, well that's a lot weirder to say and harder to apply in a nuanced way isn't it. sadly we can't always just act as if we live in a utopian post-scarcity society, because we don't

I see so many people going through contortions to justify piracy of independent artists, too, like there's a huge scourge on VRChat of people getting their paid, lovingly-crafted avatars ripped and an entire economy of people who relish in doing so (and even paying money to get the ripped versions).

Or like, as a musician, people seem to feel like I should just be happy that anyone is listening to my stuff at all, and then at the same time demand that I spend a lot of money to get vinyl pressed or CDs manufactured, when there's absolutely no way I'd be recouping my money on that. Or like, "why should I buy your music when i can listen to it on YouTube for free?" and I'm like, "maybe because you want me to be able to afford to make more of it?"

in reply to @shieldfoss's post:

I'm talking about the update, specifically - "it changed something I didn't want changed, the product is no longer in a state I would be willing to pay for, please revert update or pay me back my money thank you." (I am aware this is a non-standard Take, and I have no dog in this fight - I have never owned a Nintendo product [no pirated a Nintendo product], this is all abstract to me.)