Finally got some time off again after too long of not due to deadlines and gamescom attendance.
But, as usual, I can't help myself, so I'm redesigning my game engine's renderer subsystem this week. The old system has become untenable and kinda sucks, and with what I've learned I think I can improve on it a lot.
Let's hope I can get this done without too many hitches and won't have to rewrite it again for yet another time.
