• they/them

i am into accessibility and game design. i go by sysopod on other platforms as well



silasoftrees
@silasoftrees

development on my js13k entry is beginning in earnest now. as usual, i'm working with my partner @eladnarra. kinda excited since the horror angle on the theme is fun.

currently thinking about making a sort of "spot the difference" game where you have to traverse from level 13 down to level 1 to escape, and if you mess up at some point during the 13 levels you get reset back to level 13. taking inspiration from Exit 8 and I'm on Observation Duty


silasoftrees
@silasoftrees

i have started writing a fair amount of the logic for the game in rust since i can use that to make web assembly (wasm) to run alongside the js, which means i've had to learn how rust works. it's only sort of a struggle ๐Ÿ˜…

so far i've made a command line version of just one floor of the game, which is fairly bare bones; you get a little description of where you are, what items are around you, and what commands you can enter to either inspect an item or attempt to leave the floor. once you finish your inspection of an item, you are prompted to enter an assessment of either "normal" or "haunted" based on what you observe about that item. attempting to leave either gives you a "win" description of leaving the building if you've made correct assessments and identified the haunted object(s), or a "lose" description of walking down the stairs to end up back at the 13th floor if you've made an incorrect assessment.

i suppose it's time to hook this up to the js and get it running in a browser before i start further iteration...


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