• they/them

i am into accessibility and game design. i go by sysopod on other platforms as well


posts from @silasoftrees tagged #nintendo ds :-)

also:

proxy
@proxy

i was originally gonna write a long post about why this is my favourite console despite (and because of) its foibles, but instead i'm just gonna be standard here and say: good damn console.

neat gimmicky experiments and solid games mixing and mingling together to form a weird era of game design that carried over the spirit of the GBA by combining 4th-7th gen game design aspects into a melange that can only be described as "nintendo ds :)"



beafig
@beafig
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birdtitled
@birdtitled

Mine has to be Big Bang Mini, a weird SHMUP where you shot by swiping the touchscreen in the direction you wanted to shoot and also moved your ship separately, with it just serving the function of a hitbox. Since you couldn't shoot and move at the same time, this is a game that could only really work on a non-multitouch touchscreen


ceci
@ceci
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trashcataria
@trashcataria

rhythm game basic bitch coming in with Rhythm Heaven and EBA

(honorable mention to Lego Rock Band for the Amplitude/Frequency-like gameplay, and bonus points to Guitar Hero World Tour for the cool peripheral, but minus points cause it was uncomfortable)


pieartsy
@pieartsy

ghost trick!!!!!!!!!!!

or drawn to life?? or pokemon rangers???


actuallythemoon
@actuallythemoon
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silasoftrees
@silasoftrees

TWEWY was great but only at cons, for me. The one that truly feels like a forever game for me is Castlevania: Dawn of Sorrow, on the original DS and DS Lite with the GBA slot for Castlevania: Aria of Sorrow, because it got you extra gubbins, and also it was just cool that you could do that.