• they/them

i am into accessibility and game design. i go by sysopod on other platforms as well


posts from @silasoftrees tagged #speedrun

also:

huge shoutout to @Inumo for making the greed% routing spreadsheet (you can find the spreadsheet and make a copy for yourself under the speedrun.com resources for SNAKE FARM) - that helped a lot on refining the route and making quick decisions in the run.

i still have a hard time tracking how many and of what snakes i've bought as i go, so there's a moment where i lose a fair amount of time to taking a quick screenshot of the snake count. if anyone has any ideas on how to quickly note the Snake Count as you go through a run, please let me know - or demo it yourself in your own run!



Inumo
@Inumo

It's done! This spreadsheet serves two important functions: 1) it informs "who to buy when" decisions if you're having to do on-the-fly routing, and 2) it does some basic calculations of "what does a given route look like" for planning purposes. I've put what I think is an idealized "fewest purchases" route to 1,000 coins of profit on the Routing sheet, but if you want to make a copy & play around with your own routing feel free. Otherwise, some general findings:

  • By day 7, you (hopefully) have enough lootsnakes that you should basically only buy garden snakes. Your upper limit is lootsnakes + 2, so as long as you have even a handful of lootsnakes you probably can afford to just dump into garden snakes.
    • If you still need income on day 8, focus on loot snakes (upper limit of garden snakes + 6); garden snakes aren't worth near as much without that extra day of profit.
  • Typically, you should have most of your snakes locked in by day 7; the ideal run I plotted actually has victory guaranteed by day 6. You can recover w/ lootsnakes on day 8 if you lost a lot of dosh to rerolling for tools, but you can only regain so much.
  • The first three days of routing really barely matter for long-term success, coins-wise; your goal there is more to maximize for oil (and thus tooth) production so you can get that day 4 lootsnake kill. In those conditions, a cloud & a slug snake slightly outperform a rat snake, corral snake, or electric looper.
    • Your priority loop is Cloud > Slug > Rat >= Electric Looper > Corral, thanks to health/oil ratios.
  • It's generally better to save for another lootsnake than to buy a different day 4 snake (clowns, tigers, etc), assuming you can kill them. If you need a one-day "just give me some teeth" snake, though (e.g. to get some extra tools to start killing lootsnakes on day 5), tiger snakes have slightly more bang for your buck (and are the fastest to kill) of the day 4 snakes.

Also, something I realized while doing all this math & falling asleep last night: a pack of 20 big worms costs 990 coins. That is juuuuust under the Greed% threshold. Therefore, I propose the next logical step from Greed%:

All Worms%: Buy and kill 20 Big Worms on day 10.

Some extra spreadsheet explanations under the cut.


silasoftrees
@silasoftrees

but just know that if i can't get it done in a month it's on you to get a run on the board @Inumo