• they/them

i am into accessibility and game design. i go by sysopod on other platforms as well


posts from @silasoftrees tagged #video game review

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nic
@nic

A strategy game of exploring solar systems and overcoming a hostile universe, set aboard the Auriga Vault, an interstellar gothic monastery. Venture into solar systems with a crew of Exiles, the last inhabitants of doomed Vault. Explore procedurally generated solar systems, harvest resources and artifacts, and survive by creating Stasis to keep your Exiles alive during hibernation.


silasoftrees
@silasoftrees

the Banished Vault is somewhat deceptive, given its appearance. it looks and sounds at first blush like a moody sort of turn-based roguelike, perhaps like Darkest Dungeon, but the actual gameplay is as the store page presents it: a board game style resource management game. it's still moody, of course, and the atmosphere has a sci-fi horror short story style to it. aesthetically, the illustrated bits remind me of the board game Ascension, which has a similar sort of hand-drawn, nearly wood-cut style.

don't expect a lot of in-depth "lore" or long form narrative- i doubt anyone will want to have a wiki to read for the details of this game's world, but i think that's really a mark in its favor. the sparseness of details it gives you on the world mirrors the sparseness of space, with just as much potential in those empty spaces. while it is a very vibes based game, it is also a bit like if Chess had a sick soundtrack and you got to read a few cool lines of prose whenever you reached checkmate. it might be best to approach it with that sort of expectation in mind.

the friction that you might detect on playing the game and interacting with the ui appears to be intentional. it is smooth where it wants to be smooth, and harsh where it doesn't. the game is explicitly uninterested in giving you much of any resource tracking or calculator outside of the energy calculator and the handy numbers by each resource icon in the inventory. you can easily imagine the resources being presented as small tokens in a board game, so it mirrors the same lack of automated tracking.

full disclosure on the game's difficulty: i have only fully finished one journey of the game and i think i was probably pretty lucky to do so. i have had several other less successful runs, and the lack of any kind of undo or save ability made for a pretty harsh experience. there is the option to restart a system once or unlimited amount of times, depending on the difficulty you'd like to go with. that's pretty close to allowing saves, given the very mechanistic nature of the mechanics - you just have to remember what moves you made on the last run. regardless, if you want a chill time without too much deep thought, this game is probably not going to be your jam.



this is old news at this point but wow our standards must be low for this to be considered a good game

this game felt like it took forever to play, which is unfortunate since it does not take that long to finish with all of the endings. the emphasis on sophomore-year philosophy and history class explanations didn't really help, and i couldn't help but cringe at the obsessively western liberal perspective on history that was applied. there's not much actual game here, and there's not much story, so you end up spreading maybe 30 minutes of enjoyable content over the span of 5 hours. the game makers seem to be aware of this, because they've placed shortcuts throughout the game to make it so you can avoid playing the game as much as possible. despite this almost overbearing amount of effort to streamline the gameplay loop, it still drags! i'm glad i bought this on sale, but i'm kinda disappointed i bought it at all.

one of the best indicators that a piece of media has managed to get you to engage with it is that you seamlessly manage to suspend your disbelief. the awkwardness of traversal, dialogue, organizing plot points, getting characters to react in natural ways, and the hackneyed plot resolution all combine to make sure that disbelief came very much to the forefront. it's a silly story, a silly game, and it takes too long to get to its point. the amount of story cul-de-sacs that exist in this game confuses me as well - normally you'd only let players mess around so much if there was actually anything to gain from it!

basically, find an in-depth review if the premise interests you and spoil yourself on the story, because the actual story is not worth playing the game. i'm happy that some indie developers managed to put together something out of a skyrim mod, and i'm impressed with the amount of work they put in. i just hope they find a more interesting story and maybe create a more interesting way to engage with said story in their next endeavor.