siliconereptilian

androidmaeosauridae

  • they/them

tabletop rpg obsessed, particularly lancer, icon, cain, the treacherous turn, eclipse phase, and pathfinder 2e. also a fan of the elder scrolls and star wars, an avid gamer and reader of webcomics, and when my brain cooperates, a hobbyist writer.

 

the urge to share my creations versus the horrifying ordeal of being perceived. fight of the millennium. anyway posts about my ocs are tagged with "mal's ocs" (minus the quotes). posts about or containing my writing are tagged with "mal's writing" (again, sans quotes). posts about my sci-fi setting specifically are tagged "the eating of names". i'd pin the latter two if they were actually among my top 15 most used tags lol. fair warning, my writing tends to be quite dark and deal with some heavy themes.

 

avatar is a much more humanoid depiction of my OC Arwen Tachht than is strictly accurate, made in this Picrew. (I have humanoidsonas for my non-humanoid OCs because I cannot draw them myself and must rely on dollmakers and such, hooray chronic pain)



balketh
@balketh

With, quote, "Over 100 bugfixes!"

Sven and Larian, sitting off to the side, 8 patches deep, their first patch fixing over 1000 bugs, and several of the patches since likely nearing a similar number of fixes.

BG3 only came out a month before Starfield. I could go on. So I will, quite a bit. The comparison is fucking stark, tbh.

(tiny reminder that I'm saving up for a new GPU and you might be able to help here!)



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in reply to @balketh's post:

The release of Redfall followed by Starfield was such a bummer it pushed me to cancel my Game Pass subscription. Two games I didn't have to pay extra for, had such botched launches and fundamental game design problems, that I decided, nah fuck this

I skip pretty much all big releases nowadays, unless the FOMO really gets under my skin. Games releasing in a satisfactory state is the exception now, not the norm, and everything benefits from waiting a few months, if not years, not for sales, but just for patches.

Starfield might not even be worth it at all, unless they really open up the modding and folks can really rectify it. Even then, haaaard sell.

But looking at their upcoming Creations-labelled modding launch, I think Bethesda have entirely shit the bed on this one, and I'm sad so many people bought such a shit game, which is why I won't ever shut up about it.

I'm only excited for it because I know that, either way, it will give me what I want:

It will either be moddable enough with what meager tools they do deign to release, that all it has to do is rest on the laurels of the previously established lore again to be passably good (but still containing much of the rot of recent Bethesda, likely). It'll sell like hotcakes on the TES name alone, and modding will do the rest. It'll take over Skyrim as the TES Modder's game of choice, if only for the new bells and whistles, and Bethesda will gain only marginal good will from this, enough that whatever main game they release afterwards shouldn't tank the company's future.

OR

It will not be moddable, it will be as shit or worse than Starfield, and be the death knell of Bethesda as a company, as they fail to release a TES sequel more successful than Skyrim; Starfield will be known as the precursor, and TESVI will be known as the Game That Killed Bethesda. It likely won't kill the company b/c it'll sell on the TES name alone, but it won't be good, and people will learn the good will is done: that Bethesda can fuck up a TES game now, and whatever they sell next will not sell nearly as well. All the shine will be gone. All the teams working on huge mods for existing TES games will gain renewed interest and push out new mods and updates, knowing there Won't Be Another TES To Bother Us, and it won't be likely/possible to import/make similar projects in TESVI, so we'll have another renaissance of modding in Morrowind and Skyrim. :3

Either way, I'm happy. I just don't care much for TESVI itself.

Happy to be wrong and for TESVI to end up being a banger tho. Maybe Todd retires early into TESVI, and Emil is taken off the game (hopefully entirely - terrible dev, in the bin please), and they have time to right the ship, push for modding, etc.

But I'm happy either way.

Huh! Hadn't thought of it that way. Sadly, Bethesda as a whole seems to be reacting very strongly in the "we made all the right decisions for Starfield, you just don't understand them" direction, so I don't know that they'll learn anything! Time will tell

They can try to patch the bugs, but they can't patch the major core design and writing flaws. (well, ok they can but it'd be really expensive and doesn't fit their vision so they won't)

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