Randomly ended up thinking about the old meme of grappling rules in TTRPGs always sucking and how infamously impenetrable D&D 3.5's grappling rules in particular were, with their page and a half of rules that mostly just tell you how everything you probably wanted to grapple someone to stop them from doing is still possible.
And then comparing them to the more modern grapple rules in Lancer that only take up a quarter of the page they're on, explain how it works extremely well, and make it incredibly clear why you'd want to grapple someone.
Something tells me that "grappling" was never the half of that phrase that was a problem