siliconereptilian

androidmaeosauridae

  • they/them

tabletop rpg obsessed, particularly lancer, icon, cain, the treacherous turn, eclipse phase, and pathfinder 2e. also a fan of the elder scrolls and star wars, an avid gamer and reader of webcomics, and when my brain cooperates, a hobbyist writer.

 

the urge to share my creations versus the horrifying ordeal of being perceived. fight of the millennium. anyway posts about my ocs are tagged with "mal's ocs" (minus the quotes). posts about or containing my writing are tagged with "mal's writing" (again, sans quotes). posts about my sci-fi setting specifically are tagged "the eating of names". i'd pin the latter two if they were actually among my top 15 most used tags lol. fair warning, my writing tends to be quite dark and deal with some heavy themes.

 

avatar is a much more humanoid depiction of my OC Arwen Tachht than is strictly accurate, made in this Picrew. (I have humanoidsonas for my non-humanoid OCs because I cannot draw them myself and must rely on dollmakers and such, hooray chronic pain)



cosmicspear
@cosmicspear

Randomly ended up thinking about the old meme of grappling rules in TTRPGs always sucking and how infamously impenetrable D&D 3.5's grappling rules in particular were, with their page and a half of rules that mostly just tell you how everything you probably wanted to grapple someone to stop them from doing is still possible.

And then comparing them to the more modern grapple rules in Lancer that only take up a quarter of the page they're on, explain how it works extremely well, and make it incredibly clear why you'd want to grapple someone.

Something tells me that "grappling" was never the half of that phrase that was a problem


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